Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Anxiety | 1 |
| Anxiety Disorders | 1 |
| Behavior Modification | 1 |
| Cognitive Restructuring | 1 |
| Computer Games | 1 |
| Foreign Countries | 1 |
| Game Based Learning | 1 |
| Handheld Devices | 1 |
| Intervention | 1 |
| Kindergarten | 1 |
| Mass Media Effects | 1 |
| More ▼ | |
Source
| Electronic Journal of… | 1 |
Author
| Heumos, Tanja | 1 |
| Kickmeier-Rust, Michael D. | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Early Childhood Education | 1 |
| Elementary Education | 1 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Location
| Germany | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Heumos, Tanja; Kickmeier-Rust, Michael D. – Electronic Journal of e-Learning, 2020
Digital games have been successfully applied for the treatment mental health problems such as stress disorders, traumatic disorders, or hyperactivity syndromes. Specifically the treatment of anxiety traits and anxiety disorders such as phobias have been in the focus of game-based treatments in the past. A societal challenge that is increasing in…
Descriptors: Game Based Learning, Mass Media Effects, Anxiety, Computer Games

Peer reviewed
