Publication Date
| In 2026 | 0 |
| Since 2025 | 7 |
| Since 2022 (last 5 years) | 10 |
| Since 2017 (last 10 years) | 21 |
| Since 2007 (last 20 years) | 79 |
Descriptor
Source
| Educational Technology… | 99 |
Author
Publication Type
| Journal Articles | 99 |
| Reports - Research | 66 |
| Reports - Descriptive | 17 |
| Reports - Evaluative | 13 |
| Tests/Questionnaires | 5 |
| Opinion Papers | 4 |
| Information Analyses | 2 |
Education Level
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Peabody Picture Vocabulary… | 1 |
What Works Clearinghouse Rating
Okumus, Samet; Lewis, Lindsey; Wiebe, Eric; Hollebrands, Karen – Educational Technology Research and Development, 2016
Given the importance of teacher in the implementation of computer technology in classrooms, the technology acceptance model and TPACK model were used to better understand the decision-making process teachers use in determining how, when, and where computer software is used in mathematics classrooms. Thirty-four (34) teachers implementing…
Descriptors: Usability, Teacher Attitudes, Technology Integration, Computer Software
Crawford, Lindy; Higgins, Kristina N.; Huscroft-D'Angelo, Jacqueline N.; Hall, Lindsay – Educational Technology Research and Development, 2016
This study investigated students' use of electronic support tools within a computer-based mathematics program. Electronic support tools are tools, such as hyperlinks or calculators, available within many computer-based instructional programs. A convenience sample of 73 students in grades 4-6 was selected to participate in the study. Students…
Descriptors: Mathematics Instruction, Mathematics Education, Technology Uses in Education, Educational Technology
Wilkerson-Jerde, Michelle Hoda – Educational Technology Research and Development, 2014
There are increasing calls to prepare K-12 students to use computational tools and principles when exploring scientific or mathematical phenomena. The purpose of this paper is to explore whether and how constructionist computer-supported collaborative environments can explicitly engage students in this practice. The Categorizer is a…
Descriptors: Computation, Classification, Computer Uses in Education, Cooperative Learning
Akcaoglu, Mete – Educational Technology Research and Development, 2014
Today's complex and fast-evolving world necessitates young students to possess design and problem-solving skills more than ever. One alternative method of teaching children problem-solving or thinking skills has been using computer programming, and more recently, game-design tasks. In this pre-experimental study, a group of middle school…
Descriptors: Problem Solving, Thinking Skills, Computer Uses in Education, Games
Lim Fei, Victor; O'Halloran, Kay L.; Tan, Sabine; E., Marissa K. L. – Educational Technology Research and Development, 2015
This exploratory study introduces the systemic approach and the explicit teaching of a meta-language to provide conceptual tools for students for the analysis and interpretation of multimodal texts. Equipping students with a set of specialised vocabulary with conventionalised meanings associated with specific choices in multimodal texts empowers…
Descriptors: Teaching Methods, Visual Aids, Metalinguistics, Systems Approach
Ryokai, Kimiko; Farzin, Faraz; Kaltman, Eric; Niemeyer, Greg – Educational Technology Research and Development, 2013
Visual tracking of multiple objects in a complex scene is a critical survival skill. When we attempt to safely cross a busy street, follow a ball's position during a sporting event, or monitor children in a busy playground, we rely on our brain's capacity to selectively attend to and track the position of specific objects in a dynamic scene. This…
Descriptors: Handheld Devices, Computer Games, Educational Games, Perception Tests
Veletsianos, George; Kimmons, Royce; French, Karen D. – Educational Technology Research and Development, 2013
Researchers and practitioners have suggested that the use of social networking sites in formal education may be a worthwhile endeavor. Toward this goal, emerging learning platforms have included social networking features. Nevertheless, empirical literature examining user experiences, and more specifically instructor experiences, with these tools…
Descriptors: Social Networks, Web Sites, Web 2.0 Technologies, Computer Uses in Education
Valdez, Alfred – Educational Technology Research and Development, 2012
This study investigated how a goal intervention influences the learning effects gained from feedback when acquiring concepts and rules pertaining to the topic of descriptive statistics. Three feedback conditions; knowledge of correct response feedback (KCRF), principle-based feedback (PBF), and no-feedback (NF), were crossed with two goal…
Descriptors: Intervention, Objectives, Feedback (Response), Computer Uses in Education
Niculovic, Milica; Zivkovic, Dragana; Manasijevic, Dragan; Strbac, Nada – Educational Technology Research and Development, 2012
A large number of criteria for evaluating Internet addiction have been developed recently. The research of Internet addiction among students of the Technical faculty in Bor, University of Belgrade has been conducted and its results are presented in this paper. The study included 270 students using criteria of Young's Internet Addiction Test. In…
Descriptors: Foreign Countries, Internet, Computer Use, Influence of Technology
Agbatogun, Alaba Olaoluwakotansibe – Educational Technology Research and Development, 2013
The interactive digital technologies in education is an effective means used to widen educational opportunities. However, many faculty members do not use or adopt digital technologies as instructional tools. The purpose of this study was to predict faculty members' use of digital technologies in Nigerian Universities. 492 university lecturers from…
Descriptors: Foreign Countries, Developing Nations, Technology Integration, Teacher Surveys
Pareto, Lena; Haake, Magnus; Lindstrom, Paulina; Sjoden, Bjorn; Gulz, Agneta – Educational Technology Research and Development, 2012
This paper presents an educational game in mathematics based on an apprenticeship model using a teachable agent, as well as an evaluative study of how the game affects (1) conceptual understanding and (2) attitudes towards mathematics. In addition, we discuss how collaborative and competitive affordances of the game may affect understanding and…
Descriptors: Educational Games, Computer Uses in Education, Mathematics, Student Attitudes
Dwyer, Christopher P.; Hogan, Michael J.; Harney, Owen M.; O'Reilly, John – Educational Technology Research and Development, 2014
Critical thinking (CT) is a metacognitive process, consisting of a number of sub-skills and dispositions, that, when used appropriately, increases the chances of producing a logical solution to a problem or a valid conclusion to an argument. CT has been identified as a fundamental learning objective of third-level education; however, students…
Descriptors: Critical Thinking, Case Studies, Metacognition, Thinking Skills
San Diego, Jonathan P.; Aczel, James C.; Hodgson, Barbara K.; Scanlon, Eileen – Educational Technology Research and Development, 2012
When learners use computers, they typically look at the screen, type, use the mouse, talk, write, sketch and make gestures. This paper identifies technical, practical, ethical and methodological challenges associated with traditional methods for studying such interactions. It examines the potential of recent technologies for identifying learners'…
Descriptors: Interaction, Computer Uses in Education, Nonverbal Communication, Verbal Communication
Jere-Folotiya, Jacqueline; Chansa-Kabali, Tamara; Munachaka, Jonathan C.; Sampa, Francis; Yalukanda, Christopher; Westerholm, Jari; Richardson, Ulla; Serpell, Robert; Lyytinen, Heikki – Educational Technology Research and Development, 2014
This intervention study was conducted to document conditions under which a computer based literacy game (GraphoGame™) could enhance literacy skills of first grade students in an African city. The participants were first grade students from Government schools (N = 573). These students were randomly sampled into control (N = 314) and various…
Descriptors: Foreign Countries, Grade 1, Elementary School Students, Control Groups
Lim, Keol; Meier, Ellen B. – Educational Technology Research and Development, 2011
This study was developed to identify and describe new trends and gender differences in the use of computers and the Internet in South Korea. In this mixed-method study, both quantitative and qualitative techniques were used. Results indicated that both males and females used computers generally for four purposes: social networking, personal…
Descriptors: Foreign Countries, Females, Gender Differences, Males

Peer reviewed
Direct link
