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Makransky, Guido; Lilleholt, Lau – Educational Technology Research and Development, 2018
Virtual reality (VR) is projected to play an important role in education by increasing student engagement and motivation. However, little is known about the impact and utility of immersive VR for administering e-learning tools, or the underlying mechanisms that impact learners' emotional processes while learning. This paper explores whether…
Descriptors: Computer Simulation, Computer Uses in Education, Psychological Patterns, Emotional Response
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Cheng, Li; Beal, Carole R. – Educational Technology Research and Development, 2020
The purpose of this study was to examine the effects of student-generated drawing and imagination on learning recall, learning transfer, and cognitive load, and also students' attitudes towards the learning strategies when learning a computer-based science text, compared to learning with provided pictures. The study used three groups: drawing…
Descriptors: Imagination, Freehand Drawing, Recall (Psychology), Transfer of Training
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Linn, Marcia C.; Shear, Linda; Bell, Philip; Slotta, James D. – Educational Technology Research and Development, 1999
Describes how science education partnerships composed of educational researchers, technologists, classroom teachers, natural scientists, and pedagogy experts can create effective instructional innovations using Internet technologies. Illustrates how the Scaffolded Knowledge Integration (SKI) framework gives partnerships a head start on effective…
Descriptors: Case Studies, Computer Uses in Education, Educational Technology, Instructional Design