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Shin, Suhkyung; Brush, Thomas A.; Glazewski, Krista D. – Educational Technology Research and Development, 2020
The purpose of this study was to identify types and patterns of peer scaffolding that occur during inquiry-based learning (IBL) group activities. It employed a single instrumental case approach that integrated quantitative and qualitative analyses of data gathered from 21 students in a ninth grade biology course. A verbal analysis, a content…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Technology Integration, Social Networks
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Mochizuki, Toshio; Nishimori, Toshihisa; Tsubakimoto, Mio; Oura, Hiroki; Sato, Tomomi; Johansson, Henrik; Nakahara, Jun; Yamauchi, Yuhei – Educational Technology Research and Development, 2019
This paper describes the development of a software program that supports argumentative reading and writing, especially for novice students. The software helps readers create a graphic organizer from the text as a knowledge map while they are reading and use their prior knowledge to build their own opinion as new information while they think about…
Descriptors: Persuasive Discourse, Undergraduate Students, Instructional Materials, Concept Mapping
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van Riesen, Siswa; Gijlers, Hannie; Anjewierden, Anjo; de Jong, Ton – Educational Technology Research and Development, 2018
Inquiry learning is an educational approach in which learners actively construct knowledge and in which performing investigations and conducting experiments is central. To support learners in designing informative experiments we created a scaffold, the Experiment Design Tool (EDT), that provided learners with a step-by-step structure to select…
Descriptors: Inquiry, Teaching Methods, Experiments, Scaffolding (Teaching Technique)
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Ke, Fengfeng – Educational Technology Research and Development, 2016
Via a systematic review of the literature on learning games, this article presents a systematic discussion on the design of intrinsic integration of domain-specific learning in game mechanics and game world design. A total of 69 articles ultimately met the inclusion criteria and were coded for the literature synthesis. Exemplary learning games…
Descriptors: Literature Reviews, Educational Games, Design, Play
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Trevors, Gregory; Duffy, Melissa; Azevedo, Roger – Educational Technology Research and Development, 2014
Hypermedia learning environments (HLE) unevenly present new challenges and opportunities to learning processes and outcomes depending on learner characteristics and instructional supports. In this experimental study, we examined how one such HLE--MetaTutor, an intelligent, multi-agent tutoring system designed to scaffold cognitive and…
Descriptors: Notetaking, Intelligent Tutoring Systems, Hypermedia, Scaffolding (Teaching Technique)
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Shapiro, Amy M. – Educational Technology Research and Development, 2008
A number of available resources offer guidance about hypermedia design strategies, many of which rely on principles of user-centered design. Many recent efforts, however, have focused more on developing "learner-centered" hypermedia. Learner-centered hypermedia is designed to help learners achieve their educational goals, rather than offer mere…
Descriptors: Prior Learning, Hypermedia, Metacognition, Instructional Design