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Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements

Willis, Jerry; Thompson, Ann; Sadera, William – Educational Technology Research and Development, 1999
Discusses the emergence of information technology in teacher education (ITTE) as a discipline; describes paradigms for research and development work, including empiricism, critical theory, and interpretivism; examines literature reviews, policy issues, diffusion of innovation, and component studies; and considers future possibilities. (Contains 89…
Descriptors: Critical Theory, Futures (of Society), Higher Education, Information Technology