Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Educational Technology… | 3 |
Author
Cai, Yiyu | 1 |
Duffy, Melissa C. | 1 |
Girvan, Carina | 1 |
Harley, Jason M. | 1 |
He, Sujin | 1 |
Jarrell, Amanda | 1 |
Lajoie, Susanne P. | 1 |
Looi, Chee Kit | 1 |
Ng, Nathanael Hsien-Ern | 1 |
Poitras, Eric G. | 1 |
Teo, Beng Chong | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 1 |
Grade 5 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Audience
Location
North America | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wen, Yun; Wu, Longkai; He, Sujin; Ng, Nathanael Hsien-Ern; Teo, Beng Chong; Looi, Chee Kit; Cai, Yiyu – Educational Technology Research and Development, 2023
Notwithstanding the advantages of incorporating Augmented Reality (AR) in education, AR's concrete uses as compared to other technologies are not fully recognised. Moreover, many of the existing studies have neglected to examine the impact of pedagogy and its corresponding instructional models, whilst implementing AR in teaching and learning. In…
Descriptors: Elementary School Students, Science Instruction, Active Learning, Inquiry
Girvan, Carina – Educational Technology Research and Development, 2018
In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term 'virtual worlds'. Yet over the past ten years, there has been little development of the term. Instead there is confusion in the literature, with the introduction of new terms which are at times used to classify the type of…
Descriptors: Computer Simulation, Information Technology, Definitions, Educational Technology
Harley, Jason M.; Poitras, Eric G.; Jarrell, Amanda; Duffy, Melissa C.; Lajoie, Susanne P. – Educational Technology Research and Development, 2016
Research on the effectiveness of augmented reality (AR) on learning exists, but there is a paucity of empirical work that explores the role that positive emotions play in supporting learning in such settings. To address this gap, this study compared undergraduate students' emotions and learning outcomes during a guided historical tour using mobile…
Descriptors: Comparative Analysis, Computer Simulation, Electronic Learning, Outcomes of Education