Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Goal Orientation | 3 |
| Learning Motivation | 3 |
| Online Courses | 2 |
| Anxiety | 1 |
| Classroom Techniques | 1 |
| Comparative Analysis | 1 |
| Computer Attitudes | 1 |
| Computers | 1 |
| Drills (Practice) | 1 |
| Educational Games | 1 |
| Educational Technology | 1 |
| More ▼ | |
Source
| Educational Technology… | 3 |
Author
| Antonenko, Pavlo | 1 |
| Baiser, Benjamin | 1 |
| Butner, Jonathan | 1 |
| Dawson, Kara | 1 |
| Fraughton, Tamra | 1 |
| Heiner, Cecily | 1 |
| Huggins-Manley, Anne Corinne | 1 |
| Ke, Fengfeng | 1 |
| Kim, Dongho | 1 |
| Sansone, Carol | 1 |
| Sommer, Max | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Evaluative | 2 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
| Motivated Strategies for… | 1 |
What Works Clearinghouse Rating
Valle, Natercia; Antonenko, Pavlo; Valle, Denis; Sommer, Max; Huggins-Manley, Anne Corinne; Dawson, Kara; Kim, Dongho; Baiser, Benjamin – Educational Technology Research and Development, 2021
Based on the achievement goal theory, this experimental study explored the influence of predictive and descriptive learning analytics dashboards on graduate students' motivation and statistics anxiety in an online graduate-level statistics course. Participants were randomly assigned into one of three groups: (1) predictive dashboard; (2)…
Descriptors: Online Courses, Graduate Students, Statistics Education, Anxiety
Sansone, Carol; Fraughton, Tamra; Zachary, Joseph L.; Butner, Jonathan; Heiner, Cecily – Educational Technology Research and Development, 2011
Successful online students must learn and maintain motivation to learn. The Self-regulation of Motivation (SRM) model (Sansone and Thoman 2005) suggests two kinds of motivation are essential: Goals-defined (i.e., value and expectancy of learning), and experience-defined (i.e., whether interesting). The Regulating Motivation and Performance Online…
Descriptors: Electronic Learning, Student Motivation, Online Courses, Learning Motivation
Ke, Fengfeng – Educational Technology Research and Development, 2008
This article reports findings on a study of educational computer games used within various classroom situations. Employing an across-stage, mixed method model, the study examined whether educational computer games, in comparison to traditional paper-and-pencil drills, would be more effective in facilitating comprehensive math learning outcomes,…
Descriptors: Computers, Educational Games, Metacognition, Mathematics Achievement

Peer reviewed
Direct link
