Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Educational Technology… | 4 |
Author
| Bacca-Acosta, Jorge | 1 |
| Calandra, Brendan | 1 |
| Di Zhang | 1 |
| Fabregat, Ramon | 1 |
| Farzaneh Khodabandeh | 1 |
| Guevara, Juan | 1 |
| Gwo-Jen Hwang | 1 |
| Hibbard, Susan T. | 1 |
| Kinshuk | 1 |
| McDowell Lefaiver, Mary L. | 1 |
| Tejada, Julian | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 3 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 2 |
| Postsecondary Education | 2 |
| Secondary Education | 2 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Location
| China | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Farzaneh Khodabandeh – Educational Technology Research and Development, 2025
Augmented reality (AR) technology has risen as a promising instrument for enriching educational encounters across diverse learning environments. In the realm of English as a Foreign Language (EFL) instruction, AR applications have shown potential in improving vocabulary learning and retention among students. This research investigates the effect…
Descriptors: Vocabulary Development, Retention (Psychology), Second Language Learning, English (Second Language)
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
Wang, Charles Xiaoxue; Calandra, Brendan; Hibbard, Susan T.; McDowell Lefaiver, Mary L. – Educational Technology Research and Development, 2012
This paper reports on the effects an experimental English as a Foreign Language (EFL) program in Second Life (SL) had on Chinese student EFL learning. The study took an evaluative approach using quasi-experimental design with participants from one Chinese university and one American university in the southeastern United States. Results indicated…
Descriptors: English (Second Language), Second Language Programs, Computer Simulation, Internet

Peer reviewed
Direct link
