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Baytak, Ahmet; Land, Susan M. – Educational Technology Research and Development, 2011
This study employed a case study design (Yin, "Case study research, design and methods," 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of "constructionism." Ten fifth graders designed computer games using "Scratch"…
Descriptors: Computer Software, Programming, Learning Processes, Grade 5
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Choi, Ikseon; Lee, Kyunghwa – Educational Technology Research and Development, 2009
This design-based research study is aimed at two goals: (1) developing a feasible case-based instructional model that could enhance college students' ill-structured problem solving abilities, while (2) implementing the model to improve teacher education students' real-world problem solving abilities to deal with dilemmas faced by practicing…
Descriptors: Classroom Techniques, Transfer of Training, Problem Solving, Educational Environment