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Elwood, Kristin; Jordan, Michelle E. – Educational Technology Research and Development, 2022
The educational landscape continues to become increasingly complex, which suggests a need for a teacher-driven creative approach to developing instructional lessons. This article introduces the Design Thinking and Instructional Lessons (DTAIL) model and describes its three-phase development. In Phase I, the Design Thinking literature and the first…
Descriptors: Models, Instructional Design, Instructional Development, STEM Education
Wu, Bian; Peng, Xiaoling; Hu, Yiling – Educational Technology Research and Development, 2021
Designing a lesson plan for science, technology, engineering, and mathematics (STEM) is an important skill in STEM teaching. It requires systematic training that begins at the pre-service stage. It is particularly difficult to help pre-service teachers (PSTs) develop their ability to design an integrated STEM learning unit that features…
Descriptors: Preservice Teachers, STEM Education, Internship Programs, Distance Education
Friedrichsen, Debra M.; Smith, Christina; Koretsky, Milo D. – Educational Technology Research and Development, 2017
We describe the propagation of a technology-based educational innovation through its first 3 years of public use. The innovation studied is the Concept Warehouse (CW), a database-driven website developed to support the use of concept-based pedagogies. This tool was initially developed for instructors in undergraduate chemical engineering courses,…
Descriptors: Educational Innovation, Concept Teaching, Concept Formation, Educational Technology
Lee, Jihyun; Lim, Cheolil; Kim, Hyeonsu – Educational Technology Research and Development, 2017
In response to pedagogical challenges in higher education, blended learning has become a prevalent practice in colleges and universities. Flipped learning (FL) represents a newly emerging form of blended learning, where students individually watch online lectures prior to class and then engage in classroom learning activities interacting with…
Descriptors: Instructional Development, Instructional Design, Models, Blended Learning
Johansen, Justin; Wiley, David – Educational Technology Research and Development, 2011
The purposes of this study were to (a) determine the cost of converting BYU Independent Study's e-learning courses into OpenCourseWare, (b) assess the impact of opening those courses on paid enrollment in the credit-bearing versions of the courses, and (c) use these data to judge whether or not an OpenCourseWare program could be financially…
Descriptors: Electronic Learning, Independent Study, Distance Education, Sustainability
Cheon, Jongpil; Grant, Michael M. – Educational Technology Research and Development, 2012
The purpose of this study was to examine the effects of a metaphorical interface on germane cognitive load in Web-based instruction. Based on cognitive load theory, germane cognitive load is a cognitive investment for schema construction and automation. A new instrument developed in a previous study was used to measure students' mental activities…
Descriptors: Instructional Development, Cues, Web Based Instruction, Computer Assisted Instruction
Huang, Yueh-Min; Liang, Tsung-Ho; Su, Yen-Ning; Chen, Nian-Shing – Educational Technology Research and Development, 2012
Today various types of tablet computers are used, including iPad and Android Tablets. These individual portable digital devices can be used as e-book readers to support mobile personalized learning. Though many studies have investigated e-books by targeting undergraduate students, yet less attention has been paid to children. Therefore, an…
Descriptors: Feedback (Response), Elementary School Students, Instructional Design, Learning Processes
Campbell, Katy; Schwier, Richard A.; Kenny, Richard F. – Educational Technology Research and Development, 2009
This paper offers an emerging interpretive framework for understanding the active role instructional designers play in the transformation of learning systems in higher education. A 3-year study of instructional designers in Canadian universities revealed how, through reflexive critical practice, designers are active, moral, political, and…
Descriptors: Higher Education, Instructional Design, Models, Change Agents
Visscher-Voerman, Irene; Gustafson, Kent L. – Educational Technology Research and Development, 2004
Over the years, many authors have tried to describe, conceptualize, and visualize the instructional design or development processes via a variety of process models. Most descriptions imply a rather homogeneous view of design, depicting it as an overall problem-solving process following general phases such as analysis, design and development,…
Descriptors: Educational Theories, Educational Practices, Instructional Design, Instructional Development
Rogers, P. Clint; Graham, Charles R.; Mayes, Clifford T. – Educational Technology Research and Development, 2007
The amount of resources being poured by Western universities, companies, and governments into creating educational content to be exported (via the Internet) to other cultures is astounding. Those assigned to accomplish this task are left with the great challenge of meeting the needs of learners who come from cultures that are foreign to them, and…
Descriptors: Instructional Design, Cultural Differences, Cultural Awareness, Interpersonal Competence

Kitsantas, Anastasia; Baylor, Amy – Educational Technology Research and Development, 2001
Investigated the impact of a self-regulatory tool, the Instructional Planning Self-Reflective Tool (IPSRT), on preservice teachers' performance, disposition, and self-efficacy beliefs regarding systematic instructional planning. Results showed the ISPRT leading to greater skill acquisition, more positive disposition, and higher perceived…
Descriptors: Higher Education, Instructional Development, Performance Factors, Personality
Dickey, Michele D. – Educational Technology Research and Development, 2005
Computer and video games are a prevalent form of entertainment in which the purpose of the design is to engage players. Game designers incorporate a number of strategies and tactics for engaging players in "gameplay." These strategies and tactics may provide instructional designers with new methods for engaging learners. This investigation…
Descriptors: Video Games, Instructional Design, Computer Assisted Instruction, Educational Technology

Baylor, Amy L. – Educational Technology Research and Development, 2002
Describes an experimental study of preservice teachers who developed an instructional plan for a case study within the Multiple Intelligent Mentors Instructing Collaboratively (MIMIC) computer-based environment. Discusses systematic instructional planning (instructivist agent); constructivist agent; metacognitive awareness; attitude; and…
Descriptors: Case Studies, Computer Assisted Instruction, Constructivism (Learning), Instructional Design

Nadolski, Rob J.; Kirschner, Paul A.; van Merrienboer, Jeroen J. G.; Hummel, Hans G. K. – Educational Technology Research and Development, 2001
Presents a two-phase instructional design model that focuses on optimizing step size in whole-task approaches to learning complex, mainly non-recurrent, cognitive skills. Step size in a multiple-step whole-task approach-needed for the process worksheets-is determined on the basis of estimated part-task complexity. A developmental study of the…
Descriptors: Cognitive Processes, Competency Based Education, Educational Development, Instructional Design

Herrington, Jan; Oliver, Ron – Educational Technology Research and Development, 2000
The purpose of this study was to: identify critical characteristics of a situated learning environment from the extensive literature base on the subject; operationalize the critical characteristics of a situated learning environment by designing a multimedia program that incorporated the identified characteristics; and investigate university…
Descriptors: College Students, Computer Assisted Instruction, Computer Software Development, Educational Environment
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