Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Science Education | 2 |
| Programming Languages | 2 |
| Student Attitudes | 2 |
| Student Projects | 2 |
| Academic Achievement | 1 |
| Active Learning | 1 |
| Computation | 1 |
| Computer Games | 1 |
| Constructivism (Learning) | 1 |
| Databases | 1 |
| Design | 1 |
| More ▼ | |
Source
| Educational Technology &… | 2 |
Author
| Fu-Hsing Tsai | 1 |
| I-Ying Hsu | 1 |
| Ketpichainarong, Watcharee | 1 |
| Laosinchai, Parames | 1 |
| Panjaburee, Patcharin | 1 |
| Piyayodilokchai, Hongsiri | 1 |
| Ruenwongsa, Pintip | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 11 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
I-Ying Hsu; Fu-Hsing Tsai – Educational Technology & Society, 2023
This study developed a physical computing game-design project that incorporates block-based programming, physical computing, and computer game design for Taiwan's high school technology education curriculum to strengthen students' computational thinking. The project asked students to develop a somatosensory computer game using a block-based…
Descriptors: Computer Games, Design, Programming Languages, Student Attitudes
Piyayodilokchai, Hongsiri; Panjaburee, Patcharin; Laosinchai, Parames; Ketpichainarong, Watcharee; Ruenwongsa, Pintip – Educational Technology & Society, 2013
With the benefit of multimedia and the learning cycle approach in promoting effective active learning, this paper proposed a learning cycle approach-based, multimedia-supplemented instructional unit for Structured Query Language (SQL) for second-year undergraduate students with the aim of enhancing their basic knowledge of SQL and ability to apply…
Descriptors: Multimedia Instruction, Active Learning, Computer Science Education, Undergraduate Students

Peer reviewed
Direct link
