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Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning