NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jang, Yeonju; Choi, Seongyune; Kim, Seonghun; Kim, Hyeoncheol – Educational Technology & Society, 2023
Given the importance of digital technology in daily life, computational thinking (CT) has become a necessary skill for everyone, not just for computer scientists. For CT development, students need to receive appropriate social learning support. However, instructors find it difficult to provide such support to many students in online courses. This…
Descriptors: Social Networks, Electronic Learning, Mentors, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Amadieu, Franck; Salmerón, Ladislao; Cegarra, Julien; Paubel, Pierre-Vincent; Lemarié, Julie; Chevalier, Aline – Educational Technology & Society, 2015
This study examined the effects of prior domain knowledge and learning sequences on learning with concept mapping and hypertext. Participants either made a concept map in a first step and then read the hypertext's contents combined with concept mapping (high activating condition), or they read the hypertext's contents first and then made a concept…
Descriptors: Concept Mapping, Hypermedia, Eye Movements, Prior Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Blayney, Paul; Kalyuga, Slava; Sweller, John – Educational Technology & Society, 2015
Tailoring of instructional methods to learner levels of expertise may reduce extraneous cognitive load and improve learning. Contemporary technology-based learning environments have the potential to substantially enable learner-adapted instruction. This paper investigates the effects of adaptive instruction based on using the isolated-interactive…
Descriptors: Cognitive Processes, Difficulty Level, Accounting, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Avsec, Stanislav; Kocijancic, Slavko – Educational Technology & Society, 2016
Individual aptitude, attitudes, and behavior in inquiry-based learning (IBL) settings may affect work and learning performance outcomes during activities using different technologies. To encourage multifaceted learning, factors in IBL settings must be statistically significant and effective, and not cognitively or psychomotor intensive. We…
Descriptors: Path Analysis, Teaching Methods, Problem Solving, Course Content
Peer reviewed Peer reviewed
Direct linkDirect link
Kuo, Yu-Chen; Chu, Hui-Chun; Huang, Chi-Hao – Educational Technology & Society, 2015
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could significantly affect their learning performance. In the past research, learning usually utilized grouping,…
Descriptors: Cognitive Style, Cooperative Learning, Teaching Methods, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Flores, Raymond; Ari, Fatih; Inan, Fethi A.; Arslan-Ari, Ismahan – Educational Technology & Society, 2012
Combining adaptive hypermedia methods with strategies proposed by instructional theory and motivation models, an adaptable tutorial was designed and developed. The aim of this study was to assess whether the goals of an adaptable tutorial, which individualized instruction based on student motivation and prior knowledge, were being met (i.e.…
Descriptors: Focus Groups, Hypermedia, Usability, Interviews
Peer reviewed Peer reviewed
Direct linkDirect link
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education