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Songhee Han; Min Liu – Educational Technology & Society, 2024
This paper describes our equity-driven development of a chatbot curriculum for a journalism professional development center's massive open online courses (MOOCs). A curriculum refers to entire student experiences that occur during the whole learning process in this context. We used a sequential and iterative development process with four phases to…
Descriptors: Computer Software, Artificial Intelligence, MOOCs, Journalism
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Navarro, Antonio; Cigarran, Juan; Huertas, Francisco; Rodriguez-Artacho, Miguel; Cogolludo, Alberto – Educational Technology & Society, 2014
Technology enhanced learning relies on a variety of software architectures and platforms to provide different kinds of management service and enhanced instructional interaction. As e-learning support has become more complex, there is a need for virtual campuses that combine learning management systems with the services demanded by educational…
Descriptors: Electronic Learning, Virtual Classrooms, Virtual Universities, Computer Software
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Li, Liang-Yi; Chen, Gwo-Dong – Educational Technology & Society, 2010
Information Gathering is a knowledge construction process. Web learners make a plan for their Information Gathering task based on their prior knowledge. The plan is evolved with new information encountered and their mental model is constructed through continuously assimilating and accommodating new information gathered from different Web pages. In…
Descriptors: Concept Mapping, Prior Learning, Internet, Web Browsers
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Dyckhoff, Anna Lea; Zielke, Dennis; Bultmann, Mareike; Chatti, Mohamed Amine; Schroeder, Ulrik – Educational Technology & Society, 2012
Learning Analytics can provide powerful tools for teachers in order to support them in the iterative process of improving the effectiveness of their courses and to collaterally enhance their students' performance. In this paper, we present the theoretical background, design, implementation, and evaluation details of eLAT, a Learning Analytics…
Descriptors: Foreign Countries, Computer Uses in Education, Semi Structured Interviews, Usability
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Lin, Huan-Yu; Tseng, Shian-Shyong; Weng, Jui-Feng; Su, Jun-Ming – Educational Technology & Society, 2009
With the development of e-learning technology, many specifications of instructional design have been proposed to make learning activity sharable and reusable. With the specifications and sufficient learning resources, the researches further focus on how to provide learners more appropriate learning activities to improve their learning performance.…
Descriptors: Electronic Learning, Science Instruction, Scaffolding (Teaching Technique), Misconceptions
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Smith, Hilary; Underwood, Joshua; Fitzpatrick, Geraldine; Luckin, Rosemary – Educational Technology & Society, 2009
Engaging students in science learning can be challenging, and incorporating new forms of technology into science has been shown to provide creative learning experiences. However most technology enhanced learning and e-Science experiences to date have been designed and run by researchers. There is significant challenge in moving these experiences…
Descriptors: Cooperative Learning, Science Instruction, Research Projects, Environmental Education
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Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
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Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy
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Peter, Yvan; Vantroys, Thomas – Educational Technology & Society, 2005
This article deals with providing support for the execution of pedagogical scenarios in Learning Management Systems. It takes an engineering point of view to identifies actors, design and use processes. Next it defines the necessary capabilities of a platform so that actors can manage or use pedagogical scenarios. The second part of the article is…
Descriptors: Computer Software, Distance Education, Integrated Learning Systems, Computer Interfaces
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Lyons, Michael J.; Kluender, Daniel; Tetsutani, Nobuji – Educational Technology & Society, 2005
Motivated by a consideration of the machine-mediated nature of human interaction in web-based tutoring, we propose the construction of artificial expressions, displays which reflect users' felt bodily experience, to support the development of greater empathy in remote interaction. To demonstrate the concept of artificial expressions we have…
Descriptors: Online Courses, Interaction, Second Language Learning, Japanese
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Yang, Stephen J. H.; Chen, Irene Ya-Ling; Shao, Norman W. Y. – Educational Technology & Society, 2004
The nature of collaborative learning involves intensive interactions among collaborators, such as articulating knowledge into written, verbal or symbolic forms, authoring articles or posting messages to this community's discussion forum, responding or adding comments to messages or articles posted by others, etc. Knowledge collaborators'…
Descriptors: Knowledge Management, Information Retrieval, Cooperative Learning, Documentation
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Pemberton, Lyn; Fallahkhair, Sanaz; Masthoff, Judith – Educational Technology & Society, 2005
Interactive television (iTV) is a new media technology that has great potential for supporting second language learning, particularly for independent adult learners. It has many characteristics demanded by modern second language (L2) learning theories and is technologically quite sophisticated. However, in order for it to succeed it needs to fit…
Descriptors: Second Language Instruction, Focus Groups, Second Language Learning, Adult Learning
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Baek, Eun-Ok; Barab, Sasha A. – Educational Technology & Society, 2005
The concept of a community of practice (CoP) is prevalent in several venues for teachers' professional development, especially in online environments. However, there are few descriptive accounts that effectively represent a CoP in a manner that will be of use to other designers. In order to illuminate potential difficulties which may arise when…
Descriptors: Professional Development, Communities of Practice, Interviews, Teacher Attitudes