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Showing 1 to 15 of 34 results Save | Export
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Songhee Han; Min Liu – Educational Technology & Society, 2024
This paper describes our equity-driven development of a chatbot curriculum for a journalism professional development center's massive open online courses (MOOCs). A curriculum refers to entire student experiences that occur during the whole learning process in this context. We used a sequential and iterative development process with four phases to…
Descriptors: Computer Software, Artificial Intelligence, MOOCs, Journalism
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Yoo, Mina; Jin, Sung-Hee – Educational Technology & Society, 2020
Online discussion plays an increasingly significant role in asynchronous online learning environments. While previous attempts have been made to develop learning analytics dashboards to facilitate such discussions, most of these dashboards have been designed without reference to data or visualization techniques that have been proven to make online…
Descriptors: Learning Analytics, Computer Interfaces, Visual Aids, Computer Mediated Communication
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Chen, Zhi-Hong; Chou, Chih-Yueh; Tseng, Shu-Fen; Su, Ying-Chu – Educational Technology & Society, 2018
Although feedback from interface agents has recently attracted increasing research attention, most studies emphasize the cognitive influences. Thus, the effect of each feedback type on student perception remains unclear. This study focuses on three types of feedback from interface agents to clarify student perception of single feedback and…
Descriptors: Feedback (Response), Student Attitudes, Two Year College Students, Psychological Patterns
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Derntl, Michael; Neumann, Susanne; Oberhuemer, Petra – Educational Technology & Society, 2014
Educators are exploiting the advantages of advanced web-based collaboration technologies and massive online interactions. Interactions between learners and human or nonhuman resources therefore play an increasingly important pedagogical role, and the way these interactions are expressed in the user interface of virtual learning environments is…
Descriptors: Virtual Classrooms, Interaction, Computer Interfaces, Learning
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Park, Hyungjoo; Song, Hae-Deok – Educational Technology & Society, 2015
Given that a user interface interacts with users, a critical factor to be considered in improving the usability of an e-learning user interface is user-friendliness. Affordances enable users to more easily approach and engage in learning tasks because they strengthen positive, activating emotions. However, most studies on affordances limit…
Descriptors: Foreign Countries, Electronic Learning, Usability, Computer Interfaces
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Ruiz-Calleja, Adolfo; Vega-Gorgojo, Guillermo; Asensio-Pérez, Juan I.; Gomez-Sanchez, Eduardo; Bote-Lorenzo, Miguel L.; Alario-Hoyos, Carlos – Educational Technology & Society, 2014
There are several Information and Communication Technology (ICT) tool registries that support educators when searching ICT tools for their classrooms. A common problem in these registries is how their data is sustained, since educational descriptions of ICT tools are hard to create and maintain updated. This paper proposes SEEK-AT-WD, an…
Descriptors: Information Technology, Educational Technology, Web 2.0 Technologies, Data Collection
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Lin, Hao-Chiang Koong; Su, Sheng-Hsiung; Chao, Ching-Ju; Hsieh, Cheng-Yen; Tsai, Shang-Chin – Educational Technology & Society, 2016
This study aims to design a non-simultaneous distance instruction system with affective computing, which integrates interactive agent technology with the curricular instruction of affective design. The research subjects were 78 students, and prototype assessment and final assessment were adopted to assess the interface and usability of the system.…
Descriptors: Distance Education, Intelligent Tutoring Systems, Affective Behavior, Usability
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Ibrahim, Walid; Atif, Yacine; Shuaib, Khaled; Sampson, Demetrios – Educational Technology & Society, 2015
The assessment of curriculum outcomes is an essential element for continuous academic improvement. However, the collection, aggregation and analysis of assessment data are notoriously complex and time-consuming processes. At the same time, only few developments of supporting electronic processes and tools for continuous academic program assessment…
Descriptors: Educational Assessment, Computer Interfaces, Internet, Course Evaluation
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Navarro, Antonio; Cigarran, Juan; Huertas, Francisco; Rodriguez-Artacho, Miguel; Cogolludo, Alberto – Educational Technology & Society, 2014
Technology enhanced learning relies on a variety of software architectures and platforms to provide different kinds of management service and enhanced instructional interaction. As e-learning support has become more complex, there is a need for virtual campuses that combine learning management systems with the services demanded by educational…
Descriptors: Electronic Learning, Virtual Classrooms, Virtual Universities, Computer Software
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Chen, Cheng-Ping; Shih, Ju-Ling; Ma, Yi-Chun – Educational Technology & Society, 2014
In the past ten years, mobile learning (m-learning) has created a new learning environment that enables learners, through active learning aids. Instructional pervasive gaming (IPG) seems to be an innovative way introduced to enhance m-learning. This study employed a theoretical IPG model to construct a cultural-based pervasive game. Individual and…
Descriptors: Foreign Countries, Electronic Learning, Computer Games, Educational Games
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Chen, Gwo-Dong; Nurkhamid; Wang, Chin-Yeh; Yang, Shu-Han; Chao, Po-Yao – Educational Technology & Society, 2014
In a classroom, obtaining active, whole-focused, and engaging learning results from a design is often difficult. In this study, we propose a self-observation model that employs an instinctive interface for classroom active learning. Students can communicate with virtual avatars in the vertical screen and can react naturally according to the…
Descriptors: Models, Active Learning, Computer Uses in Education, Computer Interfaces
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Huang, Tien-Chi; Chen, Chia-Chen – Educational Technology & Society, 2013
With the advent of Web 2.0 technology, message transmission has become increasingly convenient, and the rising amount of information has become gradually diverse. A question must be asked of this trend, on whether informal learning resources can be integrated into formal learning knowledge. This study attempts to integrate educational blog…
Descriptors: Foreign Countries, High School Students, Informal Education, Conventional Instruction
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Ardito, Carmelo; Lanzilotti, Rosa; Costabile, Maria F.; Desolda, Giuseppe – Educational Technology & Society, 2013
Current information and communication technology (ICT) has the potential to bring further changes to education. New learning techniques must be identified to take advantage of recent technological tools, such as smartphones, multimodal interfaces, multi-touch displays, etc. Game-based techniques that capitalize on ICT have proven to be very…
Descriptors: Foreign Countries, Elementary School Students, Educational Technology, Technology Integration
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Tai, Yaming – Educational Technology & Society, 2012
Mobile technologies have been successfully implemented in language learning, and have supported various innovative designs. However, many of these designs require considerable technical knowledge and support that are beyond the workload capacity of most language teachers. This paper discusses a study using an over-the-market mobile device combined…
Descriptors: Foreign Countries, Handheld Devices, Second Language Learning, Language Teachers
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Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
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