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Yang, Christopher C. Y.; Chen, Irene Y. L.; Ogata, Hiroaki – Educational Technology & Society, 2021
Precision education is now recognized as a new challenge of applying artificial intelligence, machine learning, and learning analytics to improve both learning performance and teaching quality. To promote precision education, digital learning platforms have been widely used to collect educational records of students' behavior, performance, and…
Descriptors: Learning Analytics, Individualized Instruction, Instructional Materials, Books
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Zhao, Fuzheng; Hwang, Gwo-Jen; Yin, Chengjiu – Educational Technology & Society, 2021
Educational data mining and learning analytics have become a very important topic in the field of education technology. Many frameworks have been proposed for learning analytics which make it possible to identify learning behavior patterns or strategies. However, it is difficult to understand the reason why behavior patterns occur and why certain…
Descriptors: Behavior Patterns, Reading, Textbooks, Electronic Learning
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Kokoç, Mehmet; Akçapinar, Gökhan; Hasnine, Mohammad Nehal – Educational Technology & Society, 2021
This study analyzed students' online assignment submission behaviors from the perspectives of temporal learning analytics. This study aimed to model the time-dependent changes in the assignment submission behavior of university students by employing various machine learning methods. Precisely, clustering, Markov Chains, and association rule mining…
Descriptors: Electronic Learning, Assignments, Behavior Patterns, Learning Analytics
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Feng, Xuanqi; Yamada, Masanori – Educational Technology & Society, 2021
It is challenging to utilize learning analytic technologies to examine gameplay log data for game-embedded assessment in the field of game-based learning. Analytical approaches based on a new perspective focusing on complicated contextual data are imperative in the current scenario. A relatively new concept called precision education, which…
Descriptors: Learning Analytics, Behavior Patterns, Informal Education, Game Based Learning