Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Active Learning | 2 |
| Game Based Learning | 2 |
| Books | 1 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Curriculum Design | 1 |
| Electronic Learning | 1 |
| Electronic Publishing | 1 |
| Elementary School Students | 1 |
| Games | 1 |
| Group Discussion | 1 |
| More ▼ | |
Source
| Educational Technology &… | 2 |
Author
| Bradford W. Mott | 1 |
| Chen Feng | 1 |
| Cindy E. Hmelo-Silver | 1 |
| Haesol Bae | 1 |
| James C. Lester | 1 |
| Krista Glazewski | 1 |
| Seung Y. Lee | 1 |
| Thomas A. Brush | 1 |
| Wang, Yi Hsuan | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chen Feng; Haesol Bae; Krista Glazewski; Cindy E. Hmelo-Silver; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester – Educational Technology & Society, 2024
Successful problem-based learning (PBL) often requires students to collectively regulate their learning processes as a group and engage in socially shared regulation of learning (SSRL). This paper focuses on how facilitators supported SSRL in the context of middle-school game-based PBL. Using conversation analysis, this study analyzed text-based…
Descriptors: Middle School Students, Middle School Teachers, Game Based Learning, Problem Based Learning
Wang, Yi Hsuan – Educational Technology & Society, 2020
The study integrated learning technology and various e-learning materials to assist teachers in conducting project-based learning for a science course. The activities were designed for learning science concepts such as circuits and the symbols of electricity firstly, and then for applying the concepts to produce a scientific toy. The study…
Descriptors: Games, Books, Electronic Publishing, Computer Simulation

Peer reviewed
Direct link
