Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Educational Technology &… | 3 |
Author
| Chen, Jun-Ming | 1 |
| Chu, Hui-Chun | 1 |
| Chun-Yen Tsai | 1 |
| Fu-Pei Hsieh | 1 |
| Kuo, Fan-Ray | 1 |
| Mei-Feng Shih | 1 |
| Yang, Shu-Min | 1 |
| Yu-Ju Lan | 1 |
| Yu-Ting Hsiao | 1 |
| Yun-An Chen | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Early Childhood Education | 3 |
| Elementary Education | 3 |
| Primary Education | 3 |
| Grade 1 | 1 |
| Grade 2 | 1 |
| Grade 3 | 1 |
Audience
Location
| Taiwan | 3 |
Laws, Policies, & Programs
Assessments and Surveys
| Wechsler Preschool and… | 1 |
What Works Clearinghouse Rating
Yun-An Chen; Fu-Pei Hsieh; Chun-Yen Tsai – Educational Technology & Society, 2024
An intervention using the unplugged programming and storytelling (UPS) strategy was implemented in this study to cultivate students' programming learning motivation and concepts. The participants were 49 second graders at a primary school in southern Taiwan. The course was conducted for 12 lessons (40 min each lesson). A quasi-experimental design…
Descriptors: Foreign Countries, Elementary School Students, Grade 2, Computer Literacy
Chu, Hui-Chun; Chen, Jun-Ming; Kuo, Fan-Ray; Yang, Shu-Min – Educational Technology & Society, 2021
Although game-based learning strategies have been used in mathematics education for a period of time, the potential for enhancing students' learning achievement and math self-efficacy is still being explored. Students need to face complex mathematics concepts and calculations in mathematics courses. Even though using games to learn mathematics may…
Descriptors: Game Based Learning, Remedial Instruction, Mathematics Achievement, Individualized Instruction
Yu-Ju Lan; Mei-Feng Shih; Yu-Ting Hsiao – Educational Technology & Society, 2024
This study aimed to create a game as scaffolding in 3D virtual worlds to enhance linguistic communication skills (LCS) in children with attention deficit hyperactivity disorder (ADHD). Two ADHD children participated in the 17-week study. In 8 of the 17 weeks of the study, they logged in 3D virtual worlds to learn LCS through play twice a week, one…
Descriptors: Computer Games, Language Skills, Communication Skills, Attention Deficit Hyperactivity Disorder

Peer reviewed
Direct link
