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Xin Cui; Zhi-Qiang Ma; Xin-Ya You; Yuchen Chen; Jia-Jia Yao; Yun-Fang Tu – Educational Technology & Society, 2025
Collaborative argumentation allows groups to express, criticize, and integrate arguments to achieve the co-construction of collective knowledge. However, students often face challenges when proposing diversified arguments, gathering evidence, and rebutting others reasonably. Incorporating generative conversational agents (GCAs) into collaborative…
Descriptors: Persuasive Discourse, Rhetoric, Artificial Intelligence, Computer Uses in Education
Shu-Jie Chen; Xiaofen Shan; Ze-Min Liu; Chuang-Qi Chen – Educational Technology & Society, 2025
The introduction of programming education in K-12 schools to promote computational thinking has attracted a great deal of attention from scholars and educators. Debugging code is a central skill for students, but is also a considerable challenge when learning to program. Learners at the K-12 level often lack confidence in programming debugging due…
Descriptors: Programming, Coding, Elementary School Students, Secondary School Students
Xiaohong Liu; Jon-Chao Hong; Li Zhao – Educational Technology & Society, 2024
Self-directed learning (SDL) is a basic individual ability in modern society. It is of great value to explore SDL and its relationship to learners' online learning effectiveness. This study explored the relationships among online learners' personality traits (neuroticism and extraversion), SDL (SDL-approach and SDL-attitude), and perceived online…
Descriptors: Independent Study, Personality Traits, Electronic Learning, Instructional Effectiveness
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
Zhang, Yin; Chu, Samuel Kai Wah; Liu, Yonghui; Lu, Xiaoli – Educational Technology & Society, 2023
Previous research has looked into educational approaches to prevent plagiarism in academic writing, yielding insights into how plagiarism can be avoided. However, plagiarism remains a major problem in the education sector. We designed a training module that includes a customised Online Scaffolding Writing System (OSWS) to help faculty teach…
Descriptors: Undergraduate Students, Plagiarism, Prevention, Academic Language
Robert L. Moore; Woorin Hwang; Jennifer D. Moses – Educational Technology & Society, 2024
This systematic review examines the empirical literature published between 2015 and 2021 on mobile-based microlearning in adult learning contexts. The rapid shift to online learning in 2020 in response to the global COVID-19 pandemic has emphasized the need to explore flexible learning options for adult learners. The convenience of mobile-based…
Descriptors: Adult Students, Handheld Devices, Learning Activities, Electronic Learning
Vanessa P. Dennen; Ömer Arslan; Jiyae Bong – Educational Technology & Society, 2024
In higher education, learners often look to instructors to guide their learning process along a prescribed path. This case study explores how 85 students, and their 5 instructors, experienced a microlearning system consisting of microlearning challenges and corresponding micro-credentials. These microlearning challenges were embedded in a higher…
Descriptors: Independent Study, Learning Activities, Higher Education, Electronic Learning
Chin-Yuan Lai; Li-Ju Chen – Educational Technology & Society, 2025
Web-based multimedia annotation is a valuable tool for engaging learners with diverse materials. This study aimed to assess the effects of multimedia annotation on student performance, self-regulation, and cognitive load in an online learning environment. We developed and implemented a multimedia annotation system in an online biology class using…
Descriptors: Multimedia Materials, Instructional Effectiveness, Metacognition, Cognitive Ability
Wei Li; Jia-Wei Ji; Judy C. R. Tseng; Cheng-Ye Liu; Ji-Yi Huang; Hai-Ying Liu; Mo Zhou – Educational Technology & Society, 2025
Education is an important way to achieve global Sustainable Development Goals (SDGs), while classroom engagement and collective efficacy are key factors that influence SDG learning outcomes. However, students' in-depth thinking could be limited when they apply to search engines such as Google to support their learning of SDG-related topics. Large…
Descriptors: Learner Engagement, Self Efficacy, Critical Thinking, Artificial Intelligence
Lucas Kohnke; Dennis Foung – Educational Technology & Society, 2025
This study aimed to replicate and extend Buchner and Hoffman's (2022) research on the Tell-Show-Enact-Do (TSED) approach to integrating augmented reality (AR) and virtual reality (VR) into teacher training. We conducted non-parametric Mann-Whitney U tests on the original dataset to examine the impact of age and learning design on the participants'…
Descriptors: Simulated Environment, Computer Simulation, Faculty Development, Instructional Design
Chen, Chia-Chen; Chen, Liang-Yu – Educational Technology & Society, 2022
Based on "Virtual Reality" (VR), this study constructed a teaching software of glacier terrain, which allows students to explore freely in virtual environment and the effect of different learning modes. This study also collected students' spatial ability and geographical learning achievement, and explored whether students' spatial…
Descriptors: Spatial Ability, Academic Achievement, Instructional Effectiveness, Computer Simulation
Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
Hui Shan Lo; Yung Ji Sher; Jon Chao Hong; Hsu Kai Chang; Ting Fang Wu – Educational Technology & Society, 2024
Virtual Reality (VR) holds promise in vocational education and benefits individuals with disabilities. This study aims to assess the effectiveness of a blended learning approach using VR and traditional instruction in teaching car detailing skills to students with intellectual disabilities (ID). This study utilized a group comparison research…
Descriptors: Computer Simulation, Vocational Education, Students with Disabilities, Intellectual Disability
Pengjin Wang; Yuyao Tong; Chao Yang; Gaowei Chen – Educational Technology & Society, 2024
During the COVID-19 pandemic, many online lessons for emergency remote teaching (ERT) were recorded. However, little is known about how these recordings can be reused as resources for students' active learning. This study aimed to design a post-video learning approach that uses recorded videos of lessons to remediate students' learning losses…
Descriptors: COVID-19, Pandemics, Distance Education, Online Courses
Jing Liu; Qing Ma – Educational Technology & Society, 2025
This meta-analysis evaluated the effectiveness of data-driven learning (DDL) among low-proficiency L2 English learners, addressing the mixed results found in previous meta-analyses. The study incorporated 38 studies involving 2085 participants, yielding 37 effect sizes from control-experimental (C/E) studies and 42 from pre- and post-test (P/P)…
Descriptors: Computational Linguistics, Second Language Instruction, Second Language Learning, Language Proficiency

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