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Porter, Gavin W.; Tanenbaum, Michael A. – Educational Technology, 2015
Recruitment gaming embodies an exciting new tool at the interface of the education and private sectors. Employers and recruitment platforms add new complications to the already problematic relationship between game designers and educators. To better understand the emerging recruitment aspects of gaming and identify areas for those in educational…
Descriptors: Educational Games, Games, Recruitment, Educational Technology
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Gerber, Hannah R.; Gaitan, Luis – Educational Technology, 2017
This article explores the design processes in creating a pro-social mobile game, "Litter Leader." Following the Egyptian Revolution, "Litter Leader," a game designed for Android devices, was created to foster community change among Egyptian youth. By tracing the meaning-making that occurred with 20 Egyptian youth who playtested…
Descriptors: Foreign Countries, Activism, Social Development, Games
Bush, Michael D. – Educational Technology, 2015
Hype surrounding the promise that technology has for education began with Thomas Edison in 1913, when he predicted that the motion picture would end the need for textbooks and revolutionize schools. Years later a phase of development was fueled by government funding, and the educational film industry reached a heyday following World War II, which…
Descriptors: Educational Technology, Educational History, Educational Development, Educational Change
Zywica, Jolene; Roberts, Anna; Davidson, Drew – Educational Technology, 2013
Working Examples (WEx) is described by the authors as a vehicle for ideating and building radical innovations to change education. It is a community of researchers, designers, and educators working at the intersection of education and technology. "Examples" (ideas, work, and projects) allow people to explore new ideas, learn from each…
Descriptors: Educational Technology, Educational Change, Educational Practices, Communities of Practice
Clegg, Tamara; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel – Educational Technology, 2016
This article provides an overview of several studies in which the authors draw on social media, storytelling, and mobile apps to help children playfully develop their own approaches to science. The authors detail their efforts to strike a balance between the structure needed to promote science learning and the flexibility needed to nurture…
Descriptors: Educational Technology, Social Media, Story Telling, Computer Oriented Programs
Lewandowski, Judith; van Barneveld, Angela; Ertmer, Peggy A. – Educational Technology, 2016
As higher education institutions move to incorporate more online learning into their long-term strategies, it is important for instructors to become adept at facilitating discussions in ways that engage learners, promote critical thinking, and support the development of a learning community. Through the strategic application of effective…
Descriptors: Online Courses, Web Based Instruction, Discussion (Teaching Technique), Prompting
Kulo, Violet A.; Cates, Ward Mitchell – Educational Technology, 2013
Given that there is no universal way to measure implementation fidelity, instructional designers developing instructional innovations may find themselves faced with the challenge of determining the extent to which teachers' implementation of an instructional model is faithful. This article contends that a faithful implementation is one in…
Descriptors: Instructional Design, Program Implementation, Instructional Innovation, Change Strategies
Anderson, Terry – Educational Technology, 2013
The Open University of Catalonia (UOC) was established as public, online university and thus has grown quickly with the global interest in online courses. However, like other dedicated distance-education institutions, UOC has had challenges adapting to MOOCs, and the emergent world of Web 2.0 learning technologies. To meet these challenges, UOC…
Descriptors: Online Courses, Open Universities, Distance Education, Open Education
Lockee, Barbara B.; Song, Kibong; Li, Wei – Educational Technology, 2014
The early beginnings and evolution of the field of educational technology (ET) have been documented by various scholars in the field. Recently, another form of historical documentation has been undertaken through a project of the Association for Educational Communications and Technology (AECT). The AECT HistoryMakers Project is a collaborative…
Descriptors: Educational Technology, Web Sites, Interviews, Information Sources
Alwalidi, Abdullah; Lefrere, Paul – Educational Technology, 2010
The authors describe progress at King Khalid University (KKU) in the Kingdom of Saudi Arabia in developing and implementing a user-centered road map for teaching and learning, with pervasive e-learning as a core element. They named the approach "Invisible" e-learning. As part of it, they are investigating ways to capture and share…
Descriptors: Electronic Learning, Foreign Countries, Program Descriptions, Program Development
Ritzhaupt, Albert D.; Kang, YoungJu – Educational Technology, 2015
Some in the field of educational technology have called for offering bachelor's degrees. Unfortunately, the literature base only provides guidance on designing, developing, and delivering master's and doctoral degree programs. This article, in distinction, focuses on the design of a bachelor's degree program by focusing on the perceptions of…
Descriptors: Educational Technology, Bachelors Degrees, Educational Needs, Relevance (Education)
Lehman, James D.; Ertmer, Peggy A.; Bessenbacher, Ann M. – Educational Technology, 2015
Built as one of 60+ hubs on the HUBzero platform, STEMEdhub was developed in 2011 as a resource for research, education, and collaboration in STEM education. The hub currently supports 82 different groups. In this article, the authors describe two specific groups (SLED and AAU) that are taking advantage of numerous communication and resource tools…
Descriptors: STEM Education, Technology Uses in Education, Educational Resources, Science Course Improvement Projects
Wegner, Claas; Remmert, Kathrin; Strehlke, Friederike – Educational Technology, 2014
Critics encourage the process of "reflection" as a prerequisite for professionalizing how teachers behave in the classroom. Reflection helps in recognizing areas in need of improvement. Self-reflection is hence one of the teacher's most important skills in order to work constantly on one's teaching and how to improve it. However, the…
Descriptors: Student Teachers, Web Sites, Web 2.0 Technologies, Reflection
Hannum, Wallace – Educational Technology, 2013
This article raises questions about the use of needs assessment by those seeking to improve the performance of organizations and individuals. While the discrepancy model of needs assessment has enjoyed a long history and is widely accepted, the author states that it has several undesirable consequences in terms of its impact. This article offers…
Descriptors: Needs Assessment, Alternative Assessment, Evaluation Methods, Evaluation Research

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