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Mizell, Al P. – Educational Technology, 1978
Describes a simulation game, IDIOTS (Instructional Development in Ordinary Teaching Situations), which is designed to acquaint potential instructional developers, faculty and/or students, with the various aspects of instructional development. (RAO)
Descriptors: Inservice Teacher Education, Instructional Development, Management Games, Program Development
Collis, Betty; Gore, Marilyn – Educational Technology, 1987
Presents a model for instructional software design as a collaborative effort involving computer scientists and educators, which stresses the process of design through documentation. The documentation used to exchange information at each phase of the process is described, and the advantages of this model are discussed. (CLB)
Descriptors: Cooperative Planning, Courseware, Evaluation Criteria, Higher Education
Rowland, Gordon – Educational Technology, 1996
A design group needs to sift through confusion, come together, and converse as a team before it can be productive in design tasks. At the 1994 Fuschl Conversation on Systems Design, the metaphor of lighting a fire was used to symbolize this coming together; three tables examine the relationships between the metaphor and starting a design…
Descriptors: Communication (Thought Transfer), Design, Group Activities, Group Discussion