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Romero, Liz; Orzechowski, Agnes; Rahatka, Ola – Educational Technology, 2014
The availability of technological tools is promoting a shift toward more student-centered online instruction. This article describes the implementation of a Problem-Based Learning (PBL) model and the technological tools used to meet the expectations of the model as well as the needs of the students. The end product is a hybrid course with eight…
Descriptors: Problem Solving, Thinking Skills, Critical Thinking, Skill Development
Glassman, Michael; Bartholomew, Mitchell; Jones, Travis – Educational Technology, 2011
The authors describe an Open Source approach to education. They define Open Source Education (OSE) as a teaching and learning framework where the use and presentation of information is non-hierarchical, malleable, and subject to the needs and contributions of students as they become "co-owners" of the course. The course transforms itself into an…
Descriptors: Web Sites, Electronic Publishing, Community Programs, Models
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Willis, Jerry; Wright, Kristen Egeland – Educational Technology, 2000
Describes the R2D2 (Reflective, Recursive Design and Development) model of constructivist instructional design. Highlights include participatory teams; progressive problem solution; phronesis, or contextual understanding; dissemination, including summative evaluation; and a new paradigm that shifts from the industrial age to the information age.…
Descriptors: Constructivism (Learning), Instructional Design, Models, Problem Solving
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning