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| Adult Learning | 1 |
| Computer Games | 1 |
| Learning Processes | 1 |
| Play | 1 |
| Student Motivation | 1 |
| Thinking Skills | 1 |
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| Educational Technology | 1 |
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| Information Analyses | 1 |
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Rieber, Lloyd P.; Smith, Lola; Noah, David – Educational Technology, 1998
Discussion of the affective domain, learning, and motivation focuses on serious play as a suitable goal for situations requiring learners, both children and adults, to engage in creative higher-order thinking coupled with intense personal commitment and involvement. Suggests that interactive computer games offer opportunities to support serious…
Descriptors: Adult Learning, Computer Games, Learning Processes, Play


