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Hathaway, Dawn; Norton, Priscilla – Educational Technology, 2013
Despite the central role that well organized and structured course content plays in engaging online learners with content, the authors point to the absence of guidelines for organizing content in ways that meet course learning goals. Recognizing the need for a design solution and, perhaps, the need for a new design model, "design…
Descriptors: Instructional Design, Online Courses, Educational Technology, Course Content
North, R. S. – Educational Technology, 1974
Five areas are suggested for individualized instruction. (HB)
Descriptors: Classroom Techniques, Individualized Instruction, Individualized Programs, Instructional Innovation
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Ott, Mary D. – Educational Technology, 1975
Article presents an observation instrument for observing learning center instruction and the results of such observations in an audio-tutorial physics course at Cornell University. (Author)
Descriptors: Audio Equipment, Learning Activities, Learning Laboratories, Tutorial Programs
Kearsley, Greg; And Others – Educational Technology, 1995
Discussion of the use of online learning activities in higher education focuses on experiences with a master's degree program in educational technology leadership at George Washington University (Washington, DC) that involves online learning as an essential element. Plans to create an online doctoral program in distance education leadership are…
Descriptors: Course Content, Distance Education, Doctoral Programs, Educational Planning
Jasinski, Marie; Thiagarajan, Sivasailam – Educational Technology, 2000
Focuses on the use of e-mail games for learning. Discusses terminology; reasons for using virtual games; promoting person-to-person interaction online; how to play an e-mail game, including three examples of specific games; player reactions; design components; the functions for facilitating an e-mail game; and the game as an excuse for debriefing.…
Descriptors: Computer Games, Computer Oriented Programs, Computer Software, Electronic Mail
Denton, John J. – Educational Technology, 1974
Article discusses the utilization of the computer to enable the teacher to supply alternative activities for the student. (Author)
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Science, Educational Technology
Choi, Wook – Educational Technology, 1997
Scenario refers to specific courses of action/events occurring within computer simulations and attempting to recreate lifelike situations. This article identifies critical features and their elements in designing effective scenarios in computer-based instructional simulations: (1) sequence; (2) operating procedures; (3) characteristics of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Lorber, Michael A. – Educational Technology, 1974
A description of a self-paced, competency based teacher education program at Illinois State University. (HB)
Descriptors: Competency Based Teacher Education, Computer Assisted Instruction, Computer Oriented Programs, Educational Technology
Shibley, Ivan A. – Educational Technology, 2001
Discusses the amount of money being spent to buy computers for classrooms and emphasizes the need for more money to be spent on teacher training to successfully integrate computers into the curriculum. Reviews state surveys on technology plans and teacher training and considers the effects of staff development on student achievement. (LRW)
Descriptors: Academic Achievement, Computer Assisted Instruction, Curriculum Development, Educational Finance
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy