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Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Coombs, Steven J.; Smith, Ian D. – Educational Technology, 1998
Introduces concepts underlying the conversational science model of self-organized learning, and explains how it can influence the systems-thinking design of tools and educational procedures. Outlines person-based learning and comparative-learning models and discusses the context of person-based learning theory, the conversational learning model,…
Descriptors: Constructivism (Learning), Criteria, Educational Environment, Educational Theories
Wilson, Brent G. – Educational Technology, 1995
Defines constructivist learning environments and explains why the idea is worthy of study. Discussion includes the different assumptions underlying common metaphors for instruction, the idea of learning environments, the outcomes of learning environments, and the components or functions that make up learning environments. (JMV)
Descriptors: Constructivism (Learning), Educational Environment, Educational Methods, Metaphors
Gallini, Joan K. – Educational Technology, 2001
Presents a conceptual model of relationships among variables to guide the design of research in technology-mediated learning environments based on sociocultural and constructivist principles, for framing questions and for generating hypotheses about the social dimensions of learning developments with influences from the cultural context. (Contains…
Descriptors: Constructivism (Learning), Cultural Context, Educational Environment, Research Design
Goodrum, David A.; And Others – Educational Technology, 1993
Discusses the development of an Enriched Learning and Information Environment (ELIE). Highlights include technology-based and theory-based frameworks for defining ELIEs; a socio-technical definition; a conceptual prototype; a participatory design process, including iterative design through rapid prototyping; and design issues for technology…
Descriptors: Computer System Design, Constructivism (Learning), Design Requirements, Educational Environment
Jonassen, David H. – Educational Technology, 1994
Discussion of constructivism and instructional design focuses on the development of a design model for constructivist environments that supports the construction of knowledge, a meaningful context for learning, and collaboration among learners and with the teacher. Differences between constructivist and objectivist approaches are considered.…
Descriptors: Constructivism (Learning), Context Effect, Cooperative Learning, Educational Environment
Dede, Chris – Educational Technology, 1995
Discusses the evolution of constructivist learning environments and examines the collaboration of simulated software models, virtual environments, and evolving mental models via immersion in artificial realities. A sidebar gives a realistic example of a student navigating through cyberspace. (JMV)
Descriptors: Computer Software, Constructivism (Learning), Educational Environment, Educational Games
Choi, Ikseon; Jonassen, David H. – Educational Technology, 2000
Examines the role of goals in the learning process and reviews another theoretical perspective, experienced cognition as additional justification for the constructivist revolution affecting the field of instructional design. Addresses the implications of experienced cognition for dealing with learning goals and learning environments. (Contains 32…
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Development, Educational Environment
Savery, John R.; Duffy, Thomas M. – Educational Technology, 1995
Discusses the link between the theoretical principles of constructivism, the practice of instructional design, and the practice of teaching. Defines constructivism, lists three primary principles of learning and understanding, identifies eight instructional principles needed for the design of constructivist learning environments, and presents a…
Descriptors: Constructivism (Learning), Educational Environment, Educational Principles, Educational Theories
Morrison, Donald; Collins, Allan – Educational Technology, 1995
Introduces epistemic game theory as a framework for thinking about the design of "constructivist" learning environments, and offers examples and suggestions for epistemic games in classrooms. Discusses epistemic complexity, epistemic game theory, the development of epistemic fluency, and the role of technology in the development of…
Descriptors: Constructivism (Learning), Educational Environment, Educational Games, Educational Theories
Schwen, Thomas M.; And Others – Educational Technology, 1993
Discusses the concept and design of an enriched learning and information environment that was originally developed at Indiana University in partnership with AT&T (American Telephone and Telegraph). Topics addressed include constructivism, cognitive tools, representing expert behavior, apprenticeship, technological tools, information tools,…
Descriptors: Apprenticeships, Cognitive Processes, Computer System Design, Constructivism (Learning)
Hannafin, Michael J.; And Others – Educational Technology, 1994
Examines assumptions inherent in open-ended learning; describes features of open-ended learning environments; and discusses implications for research, development, and implementation of open-ended learning systems. Highlights include context and experience; learner control; higher-order cognitive skills; understanding versus knowing; orienting…
Descriptors: Computer Assisted Instruction, Computer Software, Constructivism (Learning), Context Effect
Squires, David – Educational Technology, 1999
Discusses designers' need to design educational software for subversive use, recognizing that users fit the use of technology-based environments into contextually tuned "situated" learning environments. In this sense, good design is volatile design, or design which changes with contextual use. These ideas are illustrated with reference to a range…
Descriptors: Computer Assisted Instruction, Computer Software Development, Constructivism (Learning), Design Preferences
Edwards, Laurie D. – Educational Technology, 1994
Reports on a pilot study that examined use by sixth-grade students in Costa Rica of a mathematical microworld written in LOGO. The investigation had three phases: (1) open exploration of the microworld; (2) group discussion and sharing of hypotheses; and (3) guided discovery and problem solving. (Contains 11 references.) (SLW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Constructivism (Learning), Cooperative Learning

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