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Showing 1 to 15 of 118 results Save | Export
Lowe, Heather – Educational Technology, 2016
Dartmouth and MIT have developed educational behavior apps and wearable devices that collect contiguous streams of data from student users. Given the consent of the user, the app collects information about a student's physical activity, sleep patterns, and location to form conjectures about social and academic behavior. These apps have the…
Descriptors: Student Behavior, Data Collection, Courseware, Behavior Patterns
Shaughnessy, Michael F. – Educational Technology, 2014
Michael W. Allen, the Chairman and CEO of Allen Interactions, is an architect of interactive multimedia learning and is recognized for his many insights, inventions, and presentations. With over 50 years of experience in e-learning, both in academic and corporate settings, he is known for his role in creating Authorware and overseeing the work of…
Descriptors: Interviews, Educational Technology, Opinions, Courseware
Hopper, Keith B.; Waugh, Jonathan B. – Educational Technology, 2014
PowerPoint is roundly reviled and ridiculed, yet this technology enjoys universal popularity. This article reviews the criticisms of PowerPoint and its peer technologies, describes its affordances and advantages, and suggests innovative PowerPoint applications in instruction. Beyond garden-variety applications of PowerPoint, it may also be used to…
Descriptors: Educational Technology, Computer Software Evaluation, Computer Software, Courseware
Lindert, Lisa; Su, Bude – Educational Technology, 2016
Integrating and documenting formal and informal learning experiences is challenging using the current Shareable Content Object Reference Model (SCORM) eLearning standard, which limits the media and data that are obtained from eLearning. In response to SCORM's limitations, corporate, military, and academic institutions have collaborated to develop…
Descriptors: Instructional Design, Learning Experience, Computer System Design, Electronic Learning
Bush, Michael D.; Walker, Edward C. T.; Sorensen, Alexander N. – Educational Technology, 2011
E-Learning standards began to come on the scene in the late 1990s. SCORM is the most widely known and practiced example, but some would say that it has failed to yield the hoped-for results. The authors have been engaged in projects to determine the impact that SCORM has had, and this article presents the results of interviews with individuals who…
Descriptors: Electronic Learning, Educational Change, Interviews, Program Attitudes
Norris, Cathleen A.; Soloway, Elliot – Educational Technology, 2015
While "mobile learning" has gained recognition in K-12 as a category in educational technology, the authors argue that, between 2010 and 2015, at least, its impact hasn't matched the hype. But between 2015 and 2020, hardware, software, and network technologies will mature sufficiently such that educational technology's Holy…
Descriptors: Educational Technology, Handheld Devices, Prediction, Elementary Secondary Education
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics
Maddux, Cleborne D. – Educational Technology, 1989
Identifies and discusses 10 overly optimistic claims for the use of computers in the classroom, and makes recommendations concerning each claim. Highlights include computer labs versus curriculum integration; the development of hardware versus software; the values of computer literacy; computer networking; computer education training; the use of…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Literacy, Computer Networks
Moonen, Jef – Educational Technology, 2000
Discusses the change in learning materials to digital formats and considers whether current design and production methods for educational software are still appropriate or if there is a need for a new design and production strategy. Describes structural versus associative design strategies and a new three-space strategy. (LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Instructional Materials
Hooper, Simon; Hokanson, Brad; Bernhardt, Paul; Johnson, Mark – Educational Technology, 2002
Explains the University of Minnesota Learning Software Design Competition, focusing on its goals and emphasis on innovation. Describes the review process to evaluate and judge the software, lists the winners, identifies a new class of educational software, and outlines plans for future competitions. (Author/LRW)
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
Keegan, Mark – Educational Technology, 1993
Describes the development of educational computer software called scenario software that was designed to incorporate advances in cognitive, affective, and physiological research. Instructional methods are outlined; the need to change from didactic methods to discovery learning is explained; and scenario software design features are discussed. (24…
Descriptors: Affective Objectives, Computer Assisted Instruction, Computer Simulation, Computer Software Development
Borsook, Terry K.; Higginbotham-Wheat, Nancy – Educational Technology, 1991
This article examines the concept of interactivity and discusses human-to-human interactivity versus computer-to-human interaction in education. Levels of communicative interdependence are explained, variables that are important ingredients of interactivity are discussed, learner control is discussed, and two interactive instructional systems are…
Descriptors: Communication (Thought Transfer), Computer Assisted Instruction, Computer Simulation, Computer Software Development
Gilbert, Larry; Moore, David R. – Educational Technology, 1998
Defines social and instructional interaction and outlines key elements influencing the design of adaptive computer-mediated learning. Discusses options for the design of interactivity: Web-based, groupware, programming tools, and hybrid course design programs; proposes a graphical model for choosing design tools balancing interactivity and…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Computer Software Development, Courseware
Pantelidis, Veronica S. – Educational Technology, 1993
Considers the concept of virtual reality; reviews its history; describes general uses of virtual reality, including entertainment, medicine, and design applications; discusses classroom uses of virtual reality, including a software program called Virtus WalkThrough for use with a computer monitor; and suggests future possibilities. (34 references)…
Descriptors: Computer Assisted Design, Computer Assisted Instruction, Courseware, Futures (of Society)
Roblyer, M. D.; Vye, Nancy; Wilson, Brent G. – Educational Technology, 2002
Describes experiences as judges at the University of Minnesota Learning Software Design Competition. Highlights include criteria for judging; an overview of some of the software programs; and the future of learning software, including Internet delivery, emphasis on visual and three-dimensional problem-solving environments, rich learning…
Descriptors: Competition, Computer Assisted Instruction, Computer Software Development, Computer Software Evaluation
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