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Scott, Kimberly A.; Aist, Gregory; Hood, Denice Ward – Educational Technology, 2009
Nationally, women are greatly under-represented in STEM (Science, Technology, Engineering, and Mathematics) postsecondary majors. Intersect race, social class, and gender, and low-income girls of color enter technology fields at a lower rate than White middle-income females. The authors created an after-school and summer program, CompuGirls,…
Descriptors: Females, Adolescents, Disproportionate Representation, Science Education
Clark, Kevin; Brandt, Jami; Hopkins, Rhonda; Wilhelm, Jason – Educational Technology, 2009
Participatory design principles were used with primarily African-American and Latino children in the Washington, DC area in the development of sports-themed digital game prototypes in an after-school program. The three stages in participatory design are the discovery stage, the evaluative stage, and prototyping. Within the participatory design…
Descriptors: Educational Games, Mathematics, Student Participation, Design
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Squire, Kurt D. – Educational Technology, 2008
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an…
Descriptors: School Activities, Video Games, After School Programs, Scientific Literacy
Ross, Tweed W. – Educational Technology, 1992
Outlines five facilities considerations that school principals need to address prior to the installation of an integrated learning system (ILS): (1) placement, i.e., labs or classrooms; (2) wiring; (3) environment, including furniture and noise; (4) security, including fire, theft, vandalism, and misuse; and (5) usability, including afterschool…
Descriptors: Accessibility (for Disabled), After School Programs, Classroom Furniture, Computer Assisted Instruction
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy