Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Educational Process:… | 3 |
Author
| Ahmad Muhibbin | 1 |
| Anton Adi Suryo Kusuma | 1 |
| Beatriz Guiomar | 1 |
| Bima Prakarsa Arzfi | 1 |
| Elisabete Pinto | 1 |
| Fernando Martins | 1 |
| Harsono | 1 |
| Maria Montessori | 1 |
| Ricardo Pinto | 1 |
| Rusdinal | 1 |
| Sofia Gonçalves | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 3 |
| Early Childhood Education | 2 |
| Grade 1 | 2 |
| Primary Education | 2 |
| Grade 5 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Anton Adi Suryo Kusuma; Sutama; Harsono; Ahmad Muhibbin; Zohaib Hassan Sain – Educational Process: International Journal, 2025
Background/purpose: Several previous studies have attempted to develop Android learning media for elementary students beginning to learn counting. However, no media with a levelled adventure theme exists. The purpose of this research is to develop an android-based learning media, B'Math, to improve elementary students' counting skills.…
Descriptors: Elementary School Students, Mathematics Instruction, Computation, Game Based Learning
Bima Prakarsa Arzfi; Maria Montessori; Rusdinal – Educational Process: International Journal, 2025
Background/purpose: The study addresses the challenge of integrating technology into Pancasila Education in Indonesian primary schools. Despite schools having technological facilities, teachers still rely on conventional teaching materials. The research aims to develop and validate digital game-based learning materials using the Lumio by Smart…
Descriptors: Outcomes of Education, Game Based Learning, Educational Technology, Computer Games
Yelitza Freitas; Beatriz Guiomar; Sofia Gonçalves; Ricardo Pinto; Elisabete Pinto; Virgílio Rato; Fernando Martins – Educational Process: International Journal, 2025
Background/purpose: This article aims to analyze the use of serious games from the Hypatiamat Platform to promote mental arithmetic in a first-grade primary school class in an Exploratory Teaching environment. Materials/methods: This study is mixed, interpretative, and action-research in design. It quantitatively analyses the students' Level of…
Descriptors: Grade 1, Elementary School Students, Elementary School Mathematics, Mathematics Instruction

Peer reviewed
