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Showing 1 to 15 of 73 results Save | Export
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Mei-Shiu Chiu; Meihua Zhu – Education and Information Technologies, 2025
Virtual reality (VR) has gained prominence and a growing prevalence. However, parental attitudes toward using VR for educational purposes (i.e., educational VR (EVR)) are under-researched. This study investigates parents' perceptions and experiences regarding the use of EVR, focussing on mathematics learning. Using the technology acceptance model…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Parent Attitudes
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HuiTing Ren – Education and Information Technologies, 2025
The article described the study of possibilities and prospects of teaching dance choreographic skills in a virtual educational environment. The researchers compared the educational achievements in the control and experimental groups and determined the influence of additional educational practices in the virtual interactive dance online studio…
Descriptors: Dance Education, Educational Technology, Technology Uses in Education, Distance Education
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Xia Wang – Education and Information Technologies, 2025
The study aims to investigate the impact of ChatGPT on music education by evaluating creativity and perception indicators resulting from AI integration. The research is based on analyzing the effect of AI (ChatGPT) integrated into music education. To this end, a method for implementing the program in piano teaching sessions was developed, grounded…
Descriptors: Artificial Intelligence, Technology Uses in Education, Music Education, Musical Instruments
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Kai Zhang; Jingying Chen; ZongKai Yang – Education and Information Technologies, 2025
Over the past decade, a large number of literature reviews have explored the effectiveness of virtual reality technology as applied to children with autism spectrum disorder (ASD), but there has been a lack of scope focus on different types of virtual reality systems in assessment and intervention for children aged 3-12 years and a lack of…
Descriptors: Computer Simulation, Children, Autism Spectrum Disorders, Intervention
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Chia-Ju Lin; Hsin-Yu Lee; Wei-Sheng Wang; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
With the promotion of STEM education and active practice, experiential learning has become a crucial instructional design strategy. Experiential learning emphasizes a student-centered learning model, encouraging students to explore unknown fields through individual and team collaborative efforts. Through practical activities, it promotes active…
Descriptors: STEM Education, Experiential Learning, Student Centered Learning, Artificial Intelligence
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Daniel Amadiok; Winston Kwame Abroampa; Eric Opoku Osei – Education and Information Technologies, 2025
Numerous studies highlight that the high adoption rates of e-learning management systems (e-LMSs) are not necessarily matched by their actual use among students in sub-Saharan African higher education. Nevertheless, factors such as perceived behavioral control of e-LMS, teaching activities in e-LMS, administrative activities in e-LMS, and…
Descriptors: Foreign Countries, Learning Management Systems, Technology Uses in Education, Educational Technology
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Yusuf Kiziltas; Emrah Kultas – Education and Information Technologies, 2025
Web 2.0 tools for teaching purposes in schools are quite common. With Web 2.0 tools, students have the opportunity to both have fun and learn. Thus, students' willingness and motivation towards writing increases. Students whose writing motivation increases can write creatively in the process. The main purpose of this research is to reveal the…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Student Motivation, Writing (Composition)
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Erol, Osman; Çirak, Nese Sevim – Education and Information Technologies, 2022
Problem-solving is one of the most important twenty-first-century skills and should be acquired at an early age. Since programming is a kind of problem-solving process, it may be seen in the context of problem-solving skills development. Hence, this study aims to identify the effectiveness of one of the most popular programming tools…
Descriptors: Programming, Technology Uses in Education, Problem Solving, Middle School Students
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Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
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Peidi Gu; Fang Xu; Lingwei Chen; Zijie Ma; Madian Zhang; Yi Zhang – Education and Information Technologies, 2025
Conversational skills, which are essential for effective social interactions and typically pose difficulties for individuals with autism spectrum disorder (ASD), include abilities such as initiating topics, engaging in back-and-forth dialog, and responding to conversational cues. Chatbots have been used in mental health fields, and the development…
Descriptors: Technology Uses in Education, Artificial Intelligence, Interpersonal Communication, Communication Skills
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Hussein Karam Hussein Abd El-Sattar – Education and Information Technologies, 2025
Daily living activities (DLAs) are crucial for people with autism spectrum disorder (ASD). Immersive learning technologies (ILTs), such as virtual reality (VR), augmented reality (AR), serious games (SGs), and the metaverse, are emerging and expanding globally as a result of the COVID-19 pandemic. In the virtual world, metaverse technology is…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Daily Living Skills, Computer Simulation
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Sizhuo Wang – Education and Information Technologies, 2025
Artificial intelligence (AI), due to its extensive capabilities for analyzing incoming information and providing personalized and detailed feedback, has significant potential for use in education. This study aims to investigate an application that analyzes the performance of musical exercises and provides instant AI-based feedback. The main task…
Descriptors: Artificial Intelligence, Music Education, Musical Instruments, Technology Uses in Education
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Funda Örnek; Ernest Afari; Shaima Ali Alaam – Education and Information Technologies, 2024
In any field, effective teaching and learning are greatly aided by information and communication technology, or ICT. ICT integration in education has received significant attention in educational system reforms, which emphasized it as an essential component in improving the learning process. Educational organizations have been particularly…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Science Achievement
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Aisha Naz Ansari; Sohail Ahmad; Sadia Muzaffar Bhutta – Education and Information Technologies, 2024
The recent development of AI Chatbot -- specifically ChatGPT -- has gained dramatic attention from users as evident by ongoing discussion among the education fraternity. We argue that prior to making any conclusion, it is important to understand how ChatGPT is being used in higher education across the globe. This paper makes a significant…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, Technology Uses in Education
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HeeWon Hong; YeonKyoung Kim – Education and Information Technologies, 2024
Career education for students with disabilities during their transition to adulthood is of utmost importance for their career planning and preparation. To implement effective career education for students with disabilities, it is necessary to use technology that provides new learning experiences. This study investigates the impact of an artificial…
Descriptors: Artificial Intelligence, Career Education, Students with Disabilities, Educational Technology
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