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Sofie Otto; Stine Ejsing-Duun; Euan Lindsay – Education and Information Technologies, 2025
This study explores the arrival of Generative Artificial Intelligence (GenAI) technologies in a collaborative Problem-Based Learning (PBL) environment from the perspective of students. It examines the emerging practices students develop individually and in groups as well as the tensions they navigate in response to GenAI's sudden arrival, its…
Descriptors: Student Attitudes, Artificial Intelligence, Technology Uses in Education, Problem Based Learning
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Ying-Lien Lin; Wei-Tsong Wang – Education and Information Technologies, 2024
Understandability and completeness are essential in modern collaborative digital platforms and their learning systems. These platforms have shaken up the traditional education setting, particularly in leveraging the coauthoring approach in problem-solving and streamlining the learning behavior of cowriting or corevising. Such a learning context…
Descriptors: Electronic Learning, Cooperative Learning, Problem Based Learning, Authors
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Pei-Hsuan Lin; Po-Sen Huang; Ying Geng; Yueh-Min Huang – Education and Information Technologies, 2024
Novice nurses often report a disconnect between textbook knowledge and realworld practice which damages their confidence in providing clinical care to patients. Nursing students indeed encounter numerous challenges in clinical environments such as inadequate resources and a gap between learning theory and clinical practice. To close the…
Descriptors: Nursing Students, Nursing Education, Skill Development, Computer Simulation
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
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Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
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Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Kossybayeva, Umitzhan; Shaldykova, Bagit; Akhmanova, Danna; Kulanina, Svetlana – Education and Information Technologies, 2022
The study describes an innovative methodology for teaching natural and mathematical sciences in the context of distance learning using modern technological solutions and based on the concepts of active social learning that involves constructivist, problem-oriented, project and research approaches. The proposed methodology was tested on 80 students…
Descriptors: Instructional Improvement, Natural Sciences, Mathematics Instruction, Science Instruction
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Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Lee, Lila; Lajoie, Susanne P.; Poitras, Eric G.; Nkangu, Miriam; Doleck, Tenzin – Education and Information Technologies, 2017
Learning to monitor and regulate one's learning in an academic setting is a task that all students must engage in. Learning in "group" situations requires both self- and co-regulation. This research examines a case study of a small group of medical student interactions during an on-line problem based learning activity (PBL) where…
Descriptors: Case Studies, Medical Students, Interaction, Problem Based Learning