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Meina Zhu; Sarah Berri; Rose Koda; Yi-jung Wu – Education and Information Technologies, 2024
The past ten years have witnessed a tremendous increase in the number of online courses, and the COVID-19 pandemic suddenly accelerated online education. Many students and instructors were unprepared for online learning. In particular, online learners are expected to employ self-directed learning (SDL) skills to succeed. This qualitative study…
Descriptors: Online Courses, Independent Study, Graduate Students, Student Attitudes
Tibor Krizsan; Dragan Lambic – Education and Information Technologies, 2024
Pair programming is a technique in which two students collaborate on programming tasks. This study aimed to investigate attitudes, toward pair programming with a focus on anxiety, motivation, stress, and efficiency. The sample population consisted of 168 students from three primary schools in Vojvodina (Serbia). The students were aged 6.5-11 years…
Descriptors: Foreign Countries, Student Motivation, Stress Variables, Skills
Ting-Chia Hsu; Mu-Sheng Chen – Education and Information Technologies, 2025
This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of…
Descriptors: College Freshmen, Artificial Intelligence, Logical Thinking, Teaching Methods
Zamzami Zainuddin; Samuel Kai Wah Chu; Juliana Othman – Education and Information Technologies, 2024
This study utilised scale development analysis to evaluate the effectiveness of gamification based on Knowles' andragogical principle in facilitating online learning for adult students. An exploratory sequential mixed-method research design was employed, incorporating interviews and field notes to gather qualitative data for scale construction.…
Descriptors: Gamification, Adult Students, Instructional Effectiveness, Electronic Learning
Chuang Chen; Nurullizam Jamiat; Siti Nazleen Abdul Rabu; Yongchun Mao – Education and Information Technologies, 2024
Gamified interactive e-books can make the learning process more interactive, enjoyable, and personalized by incorporating game elements into the educational content, thus increasing student engagement and retention in the flipped classroom. However, scholars have pointed out that learning with game elements that may lead to poor learning outcomes.…
Descriptors: Grade 6, Mathematics Education, Flipped Classroom, Teaching Methods
Yi Li; Ghulfam Sadiq; Ghulam Qambar; Pengyu Zheng – Education and Information Technologies, 2025
Integrating ChatGPT into educational contexts has become prevalent due to its potential to revolutionize teaching, learning, and research. However, to ensure positive use, it is necessary to design learning environments that effectively incorporate this technology. This study employed self-determination theory as an undergirding framework to…
Descriptors: Student Research, Independent Study, Undergraduate Students, Correlation
Al-Said, Khaleel; Krapotkina, Irina; Gazizova, Farida; Maslennikova, Nadezhda – Education and Information Technologies, 2023
Technology development and the general availability of information have affected modern society in such a way that the educational system requires immediate and decisive changes. The situation escalated during the pandemic when distance learning became an integral part of life of every teacher and student. Modern researchers call the educational…
Descriptors: Distance Education, Flipped Classroom, Universities, Pandemics
Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
Pourhosein Gilakjani, Abbas; Rahimy, Ramin – Education and Information Technologies, 2020
Computer-Assisted Pronunciation Teaching (CAPT) provides EFL teachers with more alternatives to help learners who have serious problems in learning pronunciation. CAPT also provides EFL learners with a private, stress-free environment where they can have access to an enormous amount of input and repetitive practice pronunciation at their own pace.…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Valencia-Arias, Alejandro; Chalela-Naffah, Salim; Bermúdez-Hernández, Jonathan – Education and Information Technologies, 2019
The incorporation of information and communications technology (ICT) in teaching and learning processes has created new challenges for administrative and academic processes in educational institutions. This paper proposes an E-Learning Tools Acceptance Model (eLTAM) with the purpose of examining the level of acceptance and critical factors of…
Descriptors: Electronic Learning, Developing Nations, Information Technology, Teaching Methods
Onah, Daniel F. O.; Pang, Elaine L. L.; Sinclair, Jane E. – Education and Information Technologies, 2020
Independent learning in massive open online courses (MOOCs) requires considerable effort from the learners themselves. Blended-learning has been recognised to foster independent learning among undergraduate students. With the popularity of the blended-learning approach to teach in traditional educational settings, little has been mentioned on how…
Descriptors: Positive Attitudes, Blended Learning, Student Attitudes, Metacognition
Aghaei, Khadijeh; Rajabi, Mojtaba; Lie, Koo Yew; Ajam, Fereshte – Education and Information Technologies, 2020
The traditional lecture-oriented teaching is still the norm in English as a foreign language education courses, but an innovative teaching model, expedited by recent advances in technology, becomes often popular across non-English-speaking subjects. The new model flips the usual classroom paradigm, in which students learn primary concepts outside…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Agarwal, Nitin; Ahmed, Faysal – Education and Information Technologies, 2017
Due to rapidly evolving Information System (IS) technologies, instructors find themselves stuck in the constant game of catching up. On the same hand students find their skills obsolete almost as soon as they graduate. As part of IS curriculum and education, we need to emphasize more on teaching the students "how to learn" while keeping…
Descriptors: Information Systems, Information Science Education, Cooperative Learning, Curriculum Development
Palaigeorgiou, George; Papadopoulou, Anthea – Education and Information Technologies, 2019
Studies show that interactive educational video can reduce cognitive overload, guide viewers' attention, and trigger reflection; moreover, tablets can help students to increase self-directed learning, take ownership of the learning process, and collaborate with one another. In this study, we examine whether interactive video together with tablets…
Descriptors: Independent Study, Grade 5, Elementary School Students, Pretests Posttests