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Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
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Josef Kundrát; Karel Recka; Martina Litschmannová; Adéla Vrtková; František Baumgartner; Tereza Benešová; Karel Paulík; Lenka Skanderová; Tomáš Fabián; Helena Beranová; Dominika Ullmannová – Education and Information Technologies, 2024
We have developed a new interactive instrument that uses psychological distance (represented by visual distance) together with the metaphors of size and temperature to assess liking and influence among primary school students. To test its concurrent validity, we compare its results with an established sociometric instrument. Furthermore, we…
Descriptors: Foreign Countries, Elementary School Students, Measurement Equipment, Figurative Language
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Xiaozhe Yang; Pei-Yu Cheng; Xin Liu; Sheng-Pao Shih – Education and Information Technologies, 2024
This paper presents a new art metaverse prototype, constructed using virtual reality technology to create an immersive scene with a specific artistic style and integrate virtual avatar technology to allow interaction with characters in the art painting. Ninety-six college students participated in the study, divided into two groups: the virtual…
Descriptors: Computer Simulation, Simulated Environment, Art Education, Technology Uses in Education
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Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
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Elisa Serrano-Ausejo; Eva Mårell-Olsson – Education and Information Technologies, 2024
Organic chemistry, also known as stereochemistry, is a subject considered to be notably complex for students to understand. Knowledge construction in stereochemistry might demand the ability to imagine or visualise the distribution of atoms. For students with insufficient spatial ability, this could be confusing. This study aimed to explore…
Descriptors: Organic Chemistry, Computer Simulation, Physical Environment, Simulated Environment
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Laurens-Arredondo, Luis – Education and Information Technologies, 2022
The rushed introduction of online education for universities because of the current covid-19 health crisis, has started to affect the quality of education for millions of students around the world. This pandemic has emphasized the need to improve the teaching process through the use of innovating educational tools, such as mobile augmented reality…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Aslan, Seda Akti; Duruhan, Kemal – Education and Information Technologies, 2021
The goal of this research is to present the effects of virtual learning environments, specifically designed according to the problem-based learning approach (PBL) for 7th-grade students' science lessons. The effects of these specific environments on students' academic success, problem-solving skills and motivations were carefully analyzed and…
Descriptors: Simulated Environment, Educational Environment, Problem Based Learning, Academic Achievement
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Mavengere, Nicholas; Ruohonen, Mikko – Education and Information Technologies, 2018
Learning is integral in the present dynamic environment characterized by factors, such as intense technological innovation and global economy. Thus, learning is constantly required as, for example, rapid development of technologies is both a push factor in learning requirements and a vehicle to advance the learning process. The global nature of…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Masters Programs