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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
Lianjiang Jiang; Nan Zhou; Yuqin Yang – Education and Information Technologies, 2024
Online language learning with virtual classrooms (OLLVC) is becoming a reality to a large number of students across contexts. Yet students' motivation and engagement in OLLVC remains underexplored. The current study evaluated 6364 university students' motivation and engagement in OLLVC and its interrelationships with environmental support, learner…
Descriptors: Student Motivation, Learner Engagement, Online Courses, Second Language Learning

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