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Fengjuan Chen; Si Zhang; Qingtang Liu; Shufan Yu; Xiaojuan Li; Xinxin Zheng – Education and Information Technologies, 2025
Though online peer assessment is recognized as a critical factor in enhancing learning performance, pedagogical strategies and analysis of students' peer assessment at the group level, rather than the individual level, are underexplored. Online group assessment (OGA) focuses on assessing peer-group work in an online environment. A total of 64…
Descriptors: Peer Evaluation, Performance, Learning Processes, Computer Mediated Communication
Ahmed A. Alsayer; Jonathan Templin; Chris Niileksela; Bruce B. Frey – Education and Information Technologies, 2025
Prior research on the "Community of Inquiry" (CoI) framework has a limited amount of work which uses structural techniques to confirm the factorial structure of the CoI. The current study investigates the structural relationships among the three elements of the CoI framework (cognitive presence, teaching presence, and social presence),…
Descriptors: Communities of Practice, Inquiry, Online Courses, Educational Experience
Mathias Mejeh; Livia Sarbach; Tina Hascher – Education and Information Technologies, 2024
Lifelong learning is emerging as a key priority for promoting equity and sustainability in societies. Self-regulated learning (SRL) is a fundamental requirement for achieving successful lifelong learning, and digitization is increasingly influential in this regard. This mixed-methods study explores the degree to which adaptive learning technology…
Descriptors: Feedback (Response), Independent Study, Lifelong Learning, Electronic Learning
Zhennan Sun; Mingyong Pang; Yi Zhang – Education and Information Technologies, 2025
The evolution of individual and global learning preferences is influenced by correlation factors. This study introduces a novel evolutionary modeling approach to observe and analyze factors that affect the evolution of learning preferences. The influencing factors considered in this study are closely interwoven with the underlying personality of…
Descriptors: Learning Analytics, Learning Processes, Preferences, Student Characteristics
Yuting Deng; Yanling Zhang; Ruibin Zhao – Education and Information Technologies, 2025
Computer simulation technology and virtual reality technology have gained considerable attention in the field of education due to their potential to create various 3D interactive learning environments, typically including simulated learning environments and immersive learning environments. To gain a deeper understanding of students' learning…
Descriptors: Computer Uses in Education, Computer Simulation, Assistive Technology, Computer Peripherals
Guoqian Luo; Hengnian Gu; Xiaoxiao Dong; Dongdai Zhou – Education and Information Technologies, 2025
In the realm of e-learning, supporting personalized learning effectively necessitates recommending sequences of learning items that maximize learning efficiency while minimizing cognitive load, all tailored to the learner's goals. These recommendations must account for the prerequisite relationships among learning items and the learner's…
Descriptors: Electronic Learning, Individualized Instruction, Sequential Learning, Learning Processes
Fengjiao Tu; Linjing Wu; Kinshuk; Junhua Ding; Haihua Chen – Education and Information Technologies, 2025
With the development of information and communication technology, project-based learning (PBL) has become an important pedagogical approach. Group leaders are critical in PBL, and prestige influences learner leadership. Regulation affects learners' prestige, but research on their relationship is lacking. Through content analysis and epistemic…
Descriptors: Learning Processes, Reputation, Active Learning, Student Projects
Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
Rosaline Tandiono – Education and Information Technologies, 2024
This study critically assesses Kahoot!'s effectiveness in enhancing student engagement in online learning environments, filling identified research gaps, such as theoretical gaps, online application challenges, and reliance on quantitative methods. Utilizing semi-structured interviews, it explores the impact of Kahoot! on student engagement,…
Descriptors: Gamification, Electronic Learning, Educational Games, Educational Technology
Peng Tan; Xiangshi Ren; Zixue Cheng; Yi Ji – Education and Information Technologies, 2024
In the Digital Heritage Education (DHE) classroom, students use digital tools to assist in understanding intangible cultural heritage (ICH), which comprises intricate knowledge. However, students may still encounter obstacles when trying to produce creative designs. To address this issue, we propose a framework that adopts a human-engaged…
Descriptors: Electronic Learning, Cultural Background, Heritage Education, Educational Technology
Jinhee Kim; Rita Detrick; Seongryeong Yu; Yukyeong Song; Linda Bol; Na Li – Education and Information Technologies, 2025
Supporting learners in achieving high-level socially shared regulation of learning (SSRL) in the online collaborative learning (OCL) context presents challenges that the utilization of artificial intelligence (AI) technologies may help solve. However, the effective uses of AI to support multifaceted areas (cognition, metacognition, and motivation)…
Descriptors: Artificial Intelligence, Technology Uses in Education, Electronic Learning, Cooperative Learning
Xia, Xiaona; Qi, Wanxue – Education and Information Technologies, 2023
Interactive learning is a two-way learning method of learners independently by using computer and network technology. In the interactive relationships, interactive learning plays a role for learners to achieve the learning purpose, interactive learning has become an important effect of online learning, but it also has many problems that need to be…
Descriptors: Foreign Countries, Identification, Interaction, Learning Processes
Ariel, Nana; Millikovsky-Ayalon, Maaian; Kimchi-Feldhorn, Omri – Education and Information Technologies, 2023
Digital learning, and MOOCs specifically, increasingly benefit from learning-science-based design. In this study we present the redesign process that produces a new academic version (in Hebrew and Arabic) of the successful MOOC "Learning How to Learn." During the design-based research we examined practices that implement evidence-based…
Descriptors: Electronic Learning, MOOCs, Evidence Based Practice, Learning Processes
Nayak, Padmalaya; Vaheed, Sk.; Gupta, Surbhi; Mohan, Neeraj – Education and Information Technologies, 2023
Students' academic performance prediction is one of the most important applications of Educational Data Mining (EDM) that helps to improve the quality of the education process. The attainment of student outcomes in an Outcome-based Education (OBE) system adds invaluable rewards to facilitate corrective measures to the learning processes.…
Descriptors: Predictor Variables, Academic Achievement, Data Collection, Information Retrieval
Shuoqiu Yang; Xu Du; Hengtao Tang; Jui-Long Hung; Yeye Tang – Education and Information Technologies, 2024
Collaborative Problem Solving (CPS) has received increasing attention for its role in promoting learners' cognitive and social development in STEM education. However, little is known about how learners interact dynamically within a group at different time granularities. This gap mainly resulted from overlooking the time dimension of interactions,…
Descriptors: Cooperative Learning, Problem Solving, Group Dynamics, Time Factors (Learning)

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