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Yaqian Zheng; Deliang Wang; Junjie Zhang; Yanyan Li; Yaping Xu; Yaqi Zhao; Yafeng Zheng – Education and Information Technologies, 2025
Generating personalized learning pathways for e-learners is a critical issue in the field of e-learning as it plays a pivotal role in guiding learners towards the successful achievement of their learning objectives. The existing literature has proposed various methods from different perspectives to address this issue, including learner-based,…
Descriptors: Individualized Instruction, Electronic Learning, Academic Achievement, Student Educational Objectives
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Yan Fu; Shuang Ma; Caifen Xie; Sihui Li; Xiaoyang Liu – Education and Information Technologies, 2025
Fostering learning persistence among university students is a critical function of e-learning platforms. However, previous research on e-learning has focused primarily on the impacts of content and instructional styles on the usefulness and effectiveness of a single approach, neglecting the environmental factors. Therefore, this study fills this…
Descriptors: Undergraduate Students, Electronic Learning, Environmental Influences, Academic Achievement
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Abdullah Al-Abri – Education and Information Technologies, 2025
This study explores the impact of ChatGPT, an advanced Large Language Model (LLM), as a virtual tutor in online education across five key dimensions: answering questions, writing assistance, study resources, exam preparation, and availability. Utilizing an experimental design, 68 undergraduate students from a public university interacted with…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Intelligent Tutoring Systems
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Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
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Yifat Davidoff; Wurud Jayusi – Education and Information Technologies, 2025
Higher Education has serious challenges regarding academic online teaching-learning-evaluation methods and tools. This study examined 980 students from diverse disciplines about their social-emotional-psychological (SEP) perceptions. We also examined the presence and desirability of 14 TLE (teaching-learning-evaluation) tools in the online…
Descriptors: Instructional Effectiveness, Electronic Learning, Learning Strategies, Student Attitudes
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Zohra Ghali; Amina Amari – Education and Information Technologies, 2024
Over the last decade, online learning has seen considerable growth, with this being supported by the rapid development of the Internet and other technologies. It is therefore vitally important for academics and practicians to evaluate the effectiveness of e-learning, so they can enhance the learners' acquisition of knowledge and the performance of…
Descriptors: Electronic Learning, Self Efficacy, Educational Technology, Instructional Effectiveness
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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
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Güler, Mustafa; Bütüner, Suphi Önder; Danisman, Sahin; Gürsoy, Kadir – Education and Information Technologies, 2022
The technological developments of the twenty-first century have enabled the emergence of alternative teaching-learning models and instructional tools. One of the concepts brought about by such developments is mobile learning. The aim of this study was to test the effect of mobile learning on students' mathematics achievement. A systematic database…
Descriptors: Electronic Learning, Mathematics Achievement, Educational Research, Instructional Effectiveness
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Fitnat Gürgil Ulusoy; Mustafa Ulusoy – Education and Information Technologies, 2025
This experimental study investigates the effects of retelling, reading response, and combined retelling and reading response activities that second-grade students participated in after watching digital stories on their reading attitudes and narrative comprehension levels. In this pre-test--post-test control group design, 140 students, composed of…
Descriptors: Story Telling, Electronic Learning, Reading Attitudes, Narration
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Farhad Seraji; Saied Sharifi Rahnemo – Education and Information Technologies, 2025
Due to the continuous evolution of society's health needs, medical students must acquire Self-Directed Learning (SDL) skills. Researchers have increasingly focused on finding suitable designs for teaching students self-directed learning (SDL) skills. This study aimed to compare the effectiveness of disciplinary and interdisciplinary design methods…
Descriptors: Independent Study, Study Skills, Medical Students, Medical Education
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Chun-Mei Chou; Tsu-Chuan Shen; Tsu-Chi Shen – Education and Information Technologies, 2025
AR-supported instruction has been verified to improve students' problem-solving skills. This study investigated 1041 university students and developed an empirical research model that combined technology acceptance, self-regulation, and AR-supported learning effectiveness with the structural equation model (SEM). At the same time, content analysis…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Adoption (Ideas)
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Venkateswara Rao Tadiboyina; B. B. V. L. Deepak; Dhananjay Singh Bisht – Education and Information Technologies, 2024
Alphabet training of primary school students is an essential, but challenging activity. Alphabet knowledge is an important fundamental literacy skill which has been found to directly impact the future academic success of students. Game-based learning and the use of multimodal engagement activities have been found to be effective intervention…
Descriptors: Elementary School Students, Alphabets, Spelling Instruction, Educational Games
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Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
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Ahmed Hosny Saleh Metwally; Ronghuai Huang; Paula Toledo Palomino; Ahmed Mohamed Fahmy Yousef – Education and Information Technologies, 2024
Gamifying online homework activities and learning assignments is an effective approach to facilitate students' engagement and enjoyment. While incorporating game elements to gamify homework and learning assignments promoted positive psychological and learning outcomes, the mere use of these elements brings several flaws associated with the gameful…
Descriptors: Gamification, Homework, Instructional Effectiveness, Motivation
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Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
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