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Taeho Min; Bongwoo Lee; Hunkoog Jho – Education and Information Technologies, 2025
This study aims at exploring the role of generative artificial intelligence (AI) in scientific inquiry and giving some implications for teaching scientific inquiry by examining the interactions between secondary students and AI during the design of open-ended physics experiments. A generative AI assistant was developed to support this process and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Science Process Skills
Chih-Hung Chen; Yih-Ru Chu – Education and Information Technologies, 2024
Due to globalization, emerging technologies, and the knowledge economy, there has been a growing emphasis on students having global competencies and perspectives to succeed in an increasingly interconnected world. On the other hand, a variety of technologies have been adopted for inquiry-based learning (IBL) activities. An interactive e-book…
Descriptors: Computer Simulation, Active Learning, Inquiry, Science Education
Hao Guan; Jing Li; Yongsheng Rao; Ruxian Chen; Zhangtao Xu – Education and Information Technologies, 2024
Mathematical inquiry involving hands-on activities has received increasing attention in mathematics education. Besides various customized physical teaching aids, subject-specific information technology, such as Dynamic Geometry System (DGS), finds extensive use in mathematical inquiry activities. However, effects of DGS and physical manipulatives…
Descriptors: Junior High School Students, Secondary School Mathematics, Mathematics Education, Geometry
Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
Karamustafaoglu, Orhan; Pektas, Hüseyin Miraç – Education and Information Technologies, 2023
There is a great need for applied studies at the K-12 level on how creative problem solving skills can be developed in out-of-school environments and what kind of learning activities can be used. Therefore, in this study, the effects of inquiry-based STEM (Science, Technology, Engineering and Mathematics) activities on students' STEM awareness and…
Descriptors: Creative Thinking, Problem Solving, Active Learning, Inquiry
Yu-Jun Liao; Wernhuar Tarng; Tzu-Ling Wang – Education and Information Technologies, 2025
The purpose of this study is to examine the effects of employing an augmented reality (AR) lens imaging system on inquiry-based learning concerning junior high school students' science achievement, science learning motivation, and inquiry skills. For this purpose, an AR lens imaging learning system was developed specifically for the lens imaging…
Descriptors: Foreign Countries, Junior High School Students, Junior High School Teachers, Computer Simulation
Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
Nasser Mansour; Ceren Aras; Judith Kleine Staarman; Sarah Bader Mohsen Alotaibi – Education and Information Technologies, 2025
Augmented Reality (AR) revolutionizes educational approaches by providing an immersive experience that superimposes virtual 3D elements onto the physical environment. This integration of virtual and real worlds addresses the challenge of understanding abstract concepts by enabling three-dimensional visualization and interaction. This study aims to…
Descriptors: Elementary School Students, Elementary School Science, Computer Simulation, Science Instruction
Valtonen, Teemu; Eriksson, Miikka; Kärkkäinen, Sirpa; Tahvanainen, Ville; Turunen, Anni; Vartiainen, Henriikka; Kukkonen, Jari; Sointu, Erkko – Education and Information Technologies, 2023
This research continues the tradition of Technological Pedagogical Content Knowledge (TPACK) studies aimed at better understanding the development of pre-service teachers' TPACK. The aim of the study is to show what are the areas of TPACK that pre-service teachers perceived as important and relevant for them, from a teacher training course. This…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Preservice Teachers, Student Attitudes
Yishen Song; Liming Guo; Qinhua Zheng – Education and Information Technologies, 2025
Scientific inquiry ability is closely related to the process of hands-on inquiry practice. However, its assessment is often separated from this practice due to the limitation of technical basis and labor cost. The development of multimodal data analysis provides a new opportunity to realize automated assessment based on hands-on practice.…
Descriptors: Elementary School Students, Grade 4, Hands on Science, Experiential Learning
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Songkram, Noawanit; Chootongchai, Suparoek – Education and Information Technologies, 2020
In today's society, innovation and creativity are needed in many areas, Unfortunately, graduated students miss out on employment opportunities due to a lack of creativity (Bateman 2013). Base on literature review, classroom observation and administrator s' feedback, there are three areas to support student 's creativity: Learner Engagement,…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Innovation
Salem, Ashraf Atta M. S. – Education and Information Technologies, 2019
The current research aims to establish several theoretical frameworks and educational implications for a new web-based learning model "SOSE". Additionally, it also aims to compare and contrast the new model to a well-known web-based learning model, WebQuest, which was developed by Dodge of San Diego State University (1995b). WebQuest is…
Descriptors: Online Courses, Web Based Instruction, Teaching Methods, Comparative Analysis

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