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Wei Yao; Hanchao Hou; Peng Yang; Shiguang Ni – Education and Information Technologies, 2025
Smartphone addiction and academic burnout are typical psycho-behavioral problems among adolescents. Extant studies tend to examine them from a single-problem perspective, while research on their co-occurrence is lacking. Moreover, research has been prone to focus on the impacts of the negative sides of smartphone use on the two problems, ignoring…
Descriptors: Foreign Countries, Secondary School Students, Handheld Devices, Addictive Behavior
Mohamed M. Ghoneim Sywelem; Sarah Bader Alotaibi – Education and Information Technologies, 2025
This quantitative study explores parental awareness of gaming addiction risks and their perceptions of coping strategies among middle school students in Jazan region, Saudi Arabia. Data were collected from 245 parents using a validated questionnaire designed to assess perceptions of three primary risks associated with gaming addiction: health,…
Descriptors: Video Games, Addictive Behavior, Student Evaluation, Middle School Students
Mehmet Emin Turan; Firdevs Adam; Alican Kaya; Murat Yildirim – Education and Information Technologies, 2024
Ostracism and dark triad personality traits have been found to be linked with social media addiction. Despite the well-established relationship between the dark triad (i.e., narcissism, machiavellianism, and psychopathy) and social media addiction, there is limited research on their mediating effect. In the present study, we tested a hypothetical…
Descriptors: Foreign Countries, Adolescents, Social Media, Personality Problems
Nurudeen, Mohammed; Abdul-Samad, Siddique; Owusu-Oware, Emmanuel; Koi-Akrofi, Godfred Yaw; Tanye, Hannah Ayaba – Education and Information Technologies, 2023
With the advent of smartphones and fourth generation mobile technologies, the effect of social media on society has stirred up some debate and researchers across various disciplines have drawn different conclusions. Social media provides university students with a convenient platform to create and share educational content. However, social media…
Descriptors: Social Media, Grade Point Average, Academic Achievement, Prediction
Özlem Gökçe Tekin – Education and Information Technologies, 2024
Due to the COVID-19 pandemic affecting the whole world, education in Turkey, as in foreign countries, has been carried out through e-learning and therefore through a screen. This pandemic has been a factor that has increased the time students spend with screens out of the lesson. Since screens have become an essential part of daily life, it is…
Descriptors: Measures (Individuals), Test Construction, Test Validity, Computer System Design
Parmaksiz, Izzet – Education and Information Technologies, 2022
The purpose of the study was to examine whether personality traits had a mediator role on the relationship between university students' digital addiction behaviour and academic self-efficacy. The study sample consisted of 1348 students (876 females and 472 males) who were chosen through random sampling from university students who from different…
Descriptors: Foreign Countries, College Students, Personality Traits, Self Efficacy
Sara Madeleine Kristensen; Magnus Jørgensen; Ellen Haug – Education and Information Technologies, 2024
Although research has investigated the association between pathological gaming and academic performance in adolescence, the complexity of the relationship has not been thoroughly examined. This short longitudinal study aimed to investigate the interactions between pathological gaming, academic self-efficacy, academic initiative, and academic…
Descriptors: Foreign Countries, Sex, Gender Differences, Longitudinal Studies
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Çevik, Özge; Ata, Ridvan; Çevik, Mustafa – Education and Information Technologies, 2021
This study aims to examine the paths between excessive Internet use, school burnout and parental monitoring and their predictor effects in peer bullying and victimization among Turkish adolescents. The relational survey design was employed in the study. The study group consisted of 362 students (108 females, 254 males, aged 15-18 years) from three…
Descriptors: Foreign Countries, Bullying, Victims, Adolescents
Soomro, Kamal Ahmed; Zai, Sajid Ali Yousuf; Nasrullah; Hina, Quratul Ain – Education and Information Technologies, 2019
This survey study was designed to examine Pakistani university students' addiction levels of their smartphone use and to investigate the impact of smartphone addiction on their satisfaction with classroom connectedness. The data were gathered from 438 students at two universities. The participants came from both genders (258 male and 160 female)…
Descriptors: Student Attitudes, Telecommunications, Handheld Devices, Addictive Behavior
Nikolopoulou, Kleopatra; Gialamas, Vasilis – Education and Information Technologies, 2018
This paper regards a study aiming to investigate secondary school pupils' attitudes regarding mobile phone possible dependence. A 26-item questionnaire was administered to 504 pupils aged 12-18 years old, in Greece. Around half of the sample reported perceptions linked to the social motivational aspect of the mobile phones (peer dependence), phone…
Descriptors: Secondary School Students, Student Attitudes, Handheld Devices, Telecommunications