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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
Aghaei, Khadijeh; Rajabi, Mojtaba; Lie, Koo Yew; Ajam, Fereshte – Education and Information Technologies, 2020
The traditional lecture-oriented teaching is still the norm in English as a foreign language education courses, but an innovative teaching model, expedited by recent advances in technology, becomes often popular across non-English-speaking subjects. The new model flips the usual classroom paradigm, in which students learn primary concepts outside…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods