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Dermentzi, Eleni; Zotou, Maria; Tambouris, Efthimios; Tarabanis, Konstantinos – Education and Information Technologies, 2022
With Open Data becoming more popular and more public bodies publishing their datasets, the need for educating prospective graduates on how they can use them has become prominent. This study examines the use of the Problem Based Learning (PBL) method and educational technologies to support the development of Open Data skills in university students.…
Descriptors: Problem Based Learning, Educational Technology, Data, Data Use
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Lingyun Huang; Juan Zheng; Susanne P. Lajoie; Yuxin Chen; Cindy E. Hmelo-Silver; Minhong Wang – Education and Information Technologies, 2024
Learning analytics dashboards (LADs) are often used to display real-time data indicating student learning trajectories and outcomes. Successful use of LADs requires teachers to orient their dashboard reviews with clear goals, apply appropriate strategies to interpret visualized information on LADs and monitor and evaluate their interpretations to…
Descriptors: Learning Analytics, Educational Technology, Self Management, Learning Strategies
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Neda Haj-Hosseini; Hanna Jonasson; Magnus Stridsman; Lars Carlsson – Education and Information Technologies, 2024
To enable interactive remote education on electrical safety in biomedical engineering, a real-life problem-based laboratory module is proposed, implemented and evaluated. The laboratory module was implemented in a freestanding distance course in hospital safety for three consecutive years and was based on electrical safety for medical devices,…
Descriptors: Distance Education, Energy, Safety, Biomedicine
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Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
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Zhu, Meina; Zhang, Ke – Education and Information Technologies, 2023
Since the COVID-19 pandemic, there has been an increasing growing need for learning experience or instructional designers. As a result, online courses on user experience (UX) design for learning are in demand to prepare those much-needed professionals. This paper reports the first circle of educational design research (EDR) on such a completely…
Descriptors: COVID-19, Pandemics, Online Courses, Design
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Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
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Mukagihana, Josiane; Nsanganwimana, Florien; Aurah, Catherine M. – Education and Information Technologies, 2022
Best instructional methods are essential tools to bring desirable changes in pre-service science teachers. The available literature lacks enough meta-analytic review illustrating the effect of various instructional methods on pre-service science teachers' learning outcomes. This meta-analytic review identified instructional methods used for…
Descriptors: Teaching Methods, Science Instruction, Preservice Teachers, Science Teachers
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Lee, Lila; Lajoie, Susanne P.; Poitras, Eric G.; Nkangu, Miriam; Doleck, Tenzin – Education and Information Technologies, 2017
Learning to monitor and regulate one's learning in an academic setting is a task that all students must engage in. Learning in "group" situations requires both self- and co-regulation. This research examines a case study of a small group of medical student interactions during an on-line problem based learning activity (PBL) where…
Descriptors: Case Studies, Medical Students, Interaction, Problem Based Learning