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Showing 1 to 15 of 358 results Save | Export
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Xiaoyi Li; Yongbin Hu; Xianmin Yang; Xinyu Bi; Jinying Zhang; Pengrui Tao – Education and Information Technologies, 2025
Virtual reality (VR) has become a promising tool for enhancing social skills in special education, K-12 education, and post-secondary education. However, there is a lack of comprehensive meta-analyses examining the effectiveness of VR social skills training and the factors that moderate its efficacy. In this study, a meta-analysis approach was…
Descriptors: Computer Simulation, Interpersonal Competence, Instructional Effectiveness, Technology Uses in Education
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Arief Ramadhan; Harco Leslie Hendric Spits Warnars; Fariza Hanis Abdul Razak – Education and Information Technologies, 2024
One of the Information and Communication Technology (ICT) developments used in the learning process is the Intelligent Tutoring System (ITS), and gamification can overcome boredom, lack of interest or motivation, and monotony when using the ITS. In this study, the application of ITS equipped with Gamification is called ITS + G. Currently, several…
Descriptors: Intelligent Tutoring Systems, Gamification, Educational Technology, STEM Education
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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
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Mengyun Xiao; Weihan Rong; Fadzilah Amzah; Noor Azlina Mohamed Khalid – Education and Information Technologies, 2025
Digital art (DA) is emerging as a modern educational tool with unique value in the field of childhood education (CE). It not only enriches teaching and learning methods but also has the potential to promote young children's cognitive, affective, and creative development. The aim of this systematic review is to explore the status, challenges, and…
Descriptors: Art, Technology Uses in Education, Early Childhood Education, Educational Technology
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Yaqian Zheng; Deliang Wang; Junjie Zhang; Yanyan Li; Yaping Xu; Yaqi Zhao; Yafeng Zheng – Education and Information Technologies, 2025
Generating personalized learning pathways for e-learners is a critical issue in the field of e-learning as it plays a pivotal role in guiding learners towards the successful achievement of their learning objectives. The existing literature has proposed various methods from different perspectives to address this issue, including learner-based,…
Descriptors: Individualized Instruction, Electronic Learning, Academic Achievement, Student Educational Objectives
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Yan Fu; Shuang Ma; Caifen Xie; Sihui Li; Xiaoyang Liu – Education and Information Technologies, 2025
Fostering learning persistence among university students is a critical function of e-learning platforms. However, previous research on e-learning has focused primarily on the impacts of content and instructional styles on the usefulness and effectiveness of a single approach, neglecting the environmental factors. Therefore, this study fills this…
Descriptors: Undergraduate Students, Electronic Learning, Environmental Influences, Academic Achievement
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Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness
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Mengke Wang; Taotao Long; Na Li; Yawen Shi; Zengzhao Chen – Education and Information Technologies, 2025
Feedback plays an indispensable role in pre-service teachers' microteaching practice. It provides essential information about their microteaching performance, which is of great significance in their reflection and improvement. As AI and teaching analytics advance, feedback is no longer exclusively human-generated. AI technologies are increasingly…
Descriptors: Feedback (Response), Preservice Teachers, Microteaching, Reflection
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Abdullah Al-Abri – Education and Information Technologies, 2025
This study explores the impact of ChatGPT, an advanced Large Language Model (LLM), as a virtual tutor in online education across five key dimensions: answering questions, writing assistance, study resources, exam preparation, and availability. Utilizing an experimental design, 68 undergraduate students from a public university interacted with…
Descriptors: Artificial Intelligence, Natural Language Processing, Man Machine Systems, Intelligent Tutoring Systems
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Mehrpouyan, Azadeh – Education and Information Technologies, 2023
This paper examines key effective and practical online strategies for teaching and learning literature subjects in online education. The present study also explores the leading concepts and principles of e- teaching strategies and extends to address the way to adopt literary lesson plans to various types of college students, determine subject…
Descriptors: Online Courses, English Instruction, Literature, Instructional Effectiveness
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Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
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Yifat Davidoff; Wurud Jayusi – Education and Information Technologies, 2025
Higher Education has serious challenges regarding academic online teaching-learning-evaluation methods and tools. This study examined 980 students from diverse disciplines about their social-emotional-psychological (SEP) perceptions. We also examined the presence and desirability of 14 TLE (teaching-learning-evaluation) tools in the online…
Descriptors: Instructional Effectiveness, Electronic Learning, Learning Strategies, Student Attitudes
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Di Wu; Zhifeng Guo; Yongwei Wang; Zhen Li – Education and Information Technologies, 2024
The informatization of education is the key area of the current education reform. Physical exercise is not only a compulsory course in schools but also very important to people's health. With the outbreak of the COVID-19 epidemic, online courses have begun to appear frequently. With the gradual increase of various online learning platforms,…
Descriptors: Educational Technology, Technology Uses in Education, Physical Education, Online Courses
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Alven C. Y. Leung; Dennis Y. W. Liu; Xiapu Luo; Man Ho Au – Education and Information Technologies, 2024
Blockchain is a newly emerging technology in the past decade that has significantly impacted various aspects. "Scientific popularization" among IT practitioners on this technology and its use cases become a pressing need. However, constructing an effective blockchain teaching approach for this purpose is a challenging task. A training…
Descriptors: Technological Advancement, Information Technology, Technology Uses in Education, Teaching Methods
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Ying-Lien Lin; Wei-Tsong Wang; Min-Ju Hsieh – Education and Information Technologies, 2024
Self-regulated learning (SRL) strategies have been identified as a valuable component of digital game-based learning system (GBLS) activities. However, few studies have focused on the effects of information feedback on self-efficacy, SRL strategies, and perceived and actual learning effectiveness. Social cognitive and SRL theories describe the…
Descriptors: Self Efficacy, Self Management, Learning Strategies, Game Based Learning
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