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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
Cathy Weng; Mona Adria Wirda – Education and Information Technologies, 2025
This study explores the relationship between student readiness for online learning and its impacts on engagement, satisfaction, and academic achievement in Indonesian higher education. Using a mixed-methods design, the quantitative phase employed Structural Equation Modeling (SEM) to reveal that online learning readiness significantly affects…
Descriptors: Foreign Countries, Electronic Learning, Learning Readiness, Learner Engagement