Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Education Sciences | 3 |
Author
| Chang, Chi-Cheng | 1 |
| Chen, Jiang-Jie | 1 |
| Chen, Ming-Hsiu Mia | 1 |
| Hsu, Yen | 1 |
| Koglbauer, Ioana Victoria | 1 |
| Moesl, Birgit | 1 |
| Schaffernak, Harald | 1 |
| Tsai, Shih-Ting | 1 |
| Vorraber, Wolfgang | 1 |
| Wei, Wei | 1 |
| Yang, Chun | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 1 |
| Grade 5 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Schaffernak, Harald; Moesl, Birgit; Vorraber, Wolfgang; Koglbauer, Ioana Victoria – Education Sciences, 2020
The goal of carrying out this work was to identify potential application areas for augmented reality (AR) in pilot education by addressing gender preferences. Like the field of engineering, the aviation industry is dominated by men. Because the aviation industry forecasts a high demand for pilots, it is highly desirable to address gender diversity…
Descriptors: Simulated Environment, Physical Environment, Synthesis, Computer Simulation
Chen, Jiang-Jie; Hsu, Yen; Wei, Wei; Yang, Chun – Education Sciences, 2021
The Basic Design course can help students understand design principles and visual art elements. It is a compulsory basic course for the department of art and design in many universities. In recent years, Augmented Reality (AR) technology has found its way into the field of design education and has become a popular textbook tool in teaching…
Descriptors: Textbooks, Educational Technology, Technology Uses in Education, Design
Chen, Ming-Hsiu Mia; Tsai, Shih-Ting; Chang, Chi-Cheng – Education Sciences, 2019
This study explored the effects of scenario simulation games and e-textbooks on the learning outcomes of elementary school students. The study subjects were 60 primary school students classified into two groups: The experimental group was provided with scenario simulation course materials, and the control group received e-textbook materials. The…
Descriptors: Game Based Learning, Instructional Effectiveness, Elementary School Students, Elementary School Science

Peer reviewed
