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Pichot, Nicolas; Bonetto, Eric; Pavani, Jean-Baptiste; Arciszewski, Thomas; Bonnardel, Nathalie; Weisberg, Robert W. – Creativity Research Journal, 2022
In scientific research on creativity, there has been considerable debate concerning the criteria by which a production can be judged more or less creative, that is, about the definition of "creativity." The most frequent definition -- the "standard" definition -- incorporates the criteria of "novelty" and…
Descriptors: Creativity, Novelty (Stimulus Dimension), Definitions, Construct Validity
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Corinna Jaschek; Julia von Thienen; Kim-Pascal Borchart; Christoph Meinel – Creativity Research Journal, 2023
The automation of creativity measurement is a promising avenue of development, given that classic creativity assessments face challenges such as resource-intensive expert judgments, subjective creativity ratings, and biases in people's self-reports. In this paper, we present a construct validation study for CollaboUse, a test developed to deliver…
Descriptors: Automation, Creativity Tests, Cooperation, Construct Validity
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Miroshnik, Kirill G.; Shcherbakova, Olga V.; Kaufman, James C. – Creativity Research Journal, 2022
Kaufman Domains of Creativity Scale (K-DOCS) is a self-report of creative behavior in five distinct domains. The present study aims to translate K-DOCS into Russian and evaluate its psychometric properties. The psychometric analysis was performed on a sample of adults recruited through Yandex Toloka (N = 1011; M[subscript age] = 35.94,…
Descriptors: Creativity Tests, Russian, Psychometrics, Foreign Countries
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Pürgstaller, Esther – Creativity Research Journal, 2021
A central key-component in children's dance education is the promotion of creativity. This involves movement exploration, experimenting, and improvising with movement material, composing, and choreographing. These are necessary prerequisites for aesthetic and artistic development. Valid domain-specific test instruments are needed for the…
Descriptors: Children, Elementary School Students, Secondary School Students, Test Construction
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Chuang, Tsung-Yen; Huang, Yun-Hsuan – Creativity Research Journal, 2015
Mobile technology has rapidly made digital games a popular entertainment to this digital generation, and thus digital game design received considerable attention in both the game industry and design education. Digital game design involves diverse dimensions in which digital game story design (DGSD) particularly attracts our interest, as the…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Creativity Tests
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Hoffmann, Jessica; Ivcevic, Zorana; Brackett, Marc – Creativity Research Journal, 2016
Digital technology and its many uses form an emerging domain of creative expression for adolescents and young adults. To date, measures of self-reported creative behavior cover more traditional forms of creativity, including visual art, music, or writing, but do not include creativity in the digital domain. This article introduces a new measure,…
Descriptors: Influence of Technology, Creativity, Age Groups, Generational Differences
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Wechsler, Solange Muglia; Vendramini, Claudette Maria Medeiros; Oakland, Thomas – Creativity Research Journal, 2012
The validity evidences of thinking and creative styles were analyzed. Two studies are reported, one analyzing the dimensionality of creative styles and the other verifying their external validity. Participants were Brazilians, 1,752 in the first study (55% women) and 128 in the second study (53% women), among whom 45% had demonstrated creative…
Descriptors: Foreign Countries, Cognitive Style, Thinking Skills, Creative Thinking
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Liang, Chaoyun; Chia, Tsorng-Lin – Creativity Research Journal, 2014
Three studies were combined to test the reliability, validity, and factor structure of the imaginative capability scale (ICS). The ICS was a new self-report measure, which was developed to be empirically valid and easy to administer. Study 1 consisted in an exploratory factor analysis to determine the most appropriate structure of the ICS in a…
Descriptors: Imagination, Reliability, Foreign Countries, College Students
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Cropley, David H.; Cropley, Arthur J.; Chiera, Belinda A.; Kaufman, James C. – Creativity Research Journal, 2013
Organizational innovation involves reconciling many contradictions or paradoxes. Dividing the process of innovation into phases ranging from Activation to Validation and examining each phase in terms of the six Ps of creativity offers a framework for making sense of these contradictions. The Innovation Phase Assessment Instrument (IPAI) was…
Descriptors: Innovation, Organizational Change, Creativity, Measures (Individuals)
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Lu, Chia-Chen; Luh, Ding-Bang – Creativity Research Journal, 2012
Although previous studies have attempted to use different experiences of raters to rate product creativity by adopting the Consensus Assessment Method (CAT) approach, the validity of replacing CAT with another measurement tool has not been adequately tested. This study aimed to compare raters with different levels of experience (expert ves.…
Descriptors: Creativity, Interrater Reliability, Construct Validity, Comparative Analysis