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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
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Reed, W. Michael; Overbaugh, Richard C. – Computers in the Schools, 1993
Describes a study of teacher education students at West Virginia University that was conducted to determine the effects of a computer-awareness learning module, instructional format, and prior computer use on computer anxiety. The relationships among performance, computer anxiety, and prior experience are also discussed. (Contains 12 references.)…
Descriptors: Academic Achievement, Analysis of Variance, Computer Assisted Instruction, Computer Literacy
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Weller, Herman G.; And Others – Computers in the Schools, 1994
Discussion of hypermedia-based instruction (HBI) focuses on the effects of cognitive style on student achievement. The development of interactive software for eighth-grade students studying computer ethics is described; gender differences are examined; problems are identified; and information-accessing frequency is discussed. (LRW)
Descriptors: Academic Achievement, Cognitive Style, Computer Assisted Instruction, Computer Literacy
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Collis, Betty; Anderson, Ron – Computers in the Schools, 1994
A historical background and current assessment of computer uses in education is presented with specific emphasis on student achievement in computer literacy and international applicability of objectives from stage two of the Computers in Education Study (COMPED). The COMPED Study involves a cross-cultural examination of how information…
Descriptors: Academic Achievement, Computer Literacy, Computer Uses in Education, Cross Cultural Studies
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Ennis, Demetria L. – Computers in the Schools, 1993
Discussion of computer literacy, database technology, and higher-order thinking skills focuses on a study that compared the problem-solving performance of fourth-grade students receiving search strategy training during computer-assisted instruction with students who did not receive training. Time spent on problems and the number of correct answers…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Literacy