Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 8 |
Descriptor
Source
| Computers & Education | 8 |
Author
| Akbulut, Y. | 1 |
| Berns, Anke | 1 |
| Blumenstein, Michael | 1 |
| Camacho, David | 1 |
| Chuang, Yeu-Hui | 1 |
| Cuhadar, Cem | 1 |
| Fogelman, Shoshana | 1 |
| Garcia, Inmaculada | 1 |
| Gonzalez-Pardo, Antonio | 1 |
| Gonzalez-Tablas, Maria M. | 1 |
| Green, Steve | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Research | 7 |
| Reports - Evaluative | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Elementary Secondary Education | 1 |
| Secondary Education | 1 |
Audience
Location
| Turkey | 2 |
| European Union | 1 |
| South Korea | 1 |
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Heo, Gyun – Computers & Education, 2013
The purpose of the present study was to identify latent classes resting on early adolescents' change trajectory patterns in using computers and the Internet for learning and to test the effects of gender, self-control, self-esteem, and game use in South Korea. Latent growth mixture modeling (LGMM) was used to identify subpopulations in the Korea…
Descriptors: Early Adolescents, Computer Use, Internet, Learning
Valentin, Alberto; Mateos, Pedro M.; Gonzalez-Tablas, Maria M.; Perez, Lourdes; Lopez, Estrella; Garcia, Inmaculada – Computers & Education, 2013
Within the European Higher Education Area (EHEA) considerable efforts are being made to promote the incorporation of Information and Communication Technology (ICTs) in Higher Education (HE), together with placing emphasis on the cognitive and motivational components underlying learning. The objectives of this research were to analyze: (a) the…
Descriptors: Foreign Countries, Higher Education, Student Motivation, Learning Strategies
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – Computers & Education, 2013
This paper presents our recent experiences with the design of game-like applications in 3-D virtual environments as well as its impact on student motivation and learning. Therefore our paper starts with a brief analysis of the motivational aspects of videogames and virtual worlds (VWs). We then go on to explore the possible benefits of both in the…
Descriptors: Educational Games, German, Second Language Instruction, Language Tests
Chuang, Yeu-Hui; Tsao, Chiung-Wen – Computers & Education, 2013
The aim of this study was to evaluate the effectiveness of using mobile phone short message service (SMS) to enhance knowledge of medications among nursing students. A quasi-experimental design was used. A convenience sample of 111 nursing students who were taking a pharmacology course at a university in southern Taiwan received an invitation to…
Descriptors: Foreign Countries, Nursing Education, Drug Therapy, Pharmacology
Cuhadar, Cem – Computers & Education, 2012
The current study investigated the relationship between problematic Internet use and social interaction anxiety among pre-service teachers. Participants were 1235 students attending teacher training programs at a Turkish state university. The "Problematic Internet Use Scale" and "Social Interaction Anxiety Scale" were used to…
Descriptors: Foreign Countries, Interpersonal Relationship, Measures (Individuals), Interaction
Ward, Lorrae; Parr, Judy M. – Computers & Education, 2010
This paper investigates the use of ICT by teachers in selected secondary schools. It considers both the extent and type of use and the factors that may influence such use through the statistical analysis of data from a 30-section survey containing 185 items. First, exploratory maximum-likelihood factor analysis was used to identify five distinct…
Descriptors: Factor Analysis, Statistical Analysis, Teacher Attitudes, Professional Development
Blumenstein, Michael; Green, Steve; Fogelman, Shoshana; Nguyen, Ann; Muthukkumarasamy, Vallipuram – Computers & Education, 2008
This paper describes the Generic Automated Marking Environment (GAME) and provides a detailed analysis of its performance in assessing student programming projects and exercises. GAME has been designed to automatically assess programming assignments written in a variety of languages based on the "structure" of the source code and the correctness…
Descriptors: Assignments, Programming, Statistical Analysis, Models
Akbulut, Y.; Uysal, O.; Odabasi, H. F.; Kuzu, A. – Computers & Education, 2008
This study administered the unethical computer using behavior scale (UECUBS) developed by [Namlu, A.G., & Odabasi, F. (2007). Unethical computer using behavior scale: A study of reliability and validity on Turkish university students. Computers and Education, 48, 205-215.] to investigate whether gender, program of study and PC experience have…
Descriptors: Undergraduate Students, Measures (Individuals), Foreign Countries, Statistical Analysis

Peer reviewed
Direct link
