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Kurtulus, Aytac – Computers & Education, 2013
The aim of this study was to investigate the effects of web-based interactive virtual tours on the development of prospective mathematics teachers' spatial skills. The study was designed based on experimental method. The "one-group pre-test post-test design" of this method was taken as the research model. The study was conducted with 3rd year…
Descriptors: Spatial Ability, Visualization, Computer Simulation, Interactive Video
Alvarez, Claudio; Salavati, Sadaf; Nussbaum, Miguel; Milrad, Marcelo – Computers & Education, 2013
Education systems worldwide must strive to support the teaching of a set of New Media Literacies (NMLs). These literacies respond to the need for educating human capital within participatory cultures in a highly technologized world. In this paper, we present Collboard, a constructivist problem solving activity for fostering the development of…
Descriptors: Intelligence, Cooperative Learning, Student Participation, Problem Solving
Fessakis, G.; Gouli, E.; Mavroudi, E. – Computers & Education, 2013
Computer programming is considered an important competence for the development of higher-order thinking in addition to algorithmic problem solving skills. Its horizontal integration throughout all educational levels is considered worthwhile and attracts the attention of researchers. Towards this direction, an exploratory case study is presented…
Descriptors: Computers, Learning Activities, Intervention, Teaching Methods
Jones, Alice Y. M.; Dean, Elizabeth; Hui-Chan, Christina – Computers & Education, 2010
The influence of interactive videoconferencing (IVC) on health professional educational outcomes between Canada and Hong Kong students was examined. Three formats were compared with respect to the instruction of two circumscribed intensive care topics. The formats included international video-linked (VL) tutorials in combination with web-based…
Descriptors: Feedback (Response), Outcomes of Education, Foreign Countries, Learning Experience
Sun, Huey-Min; Cheng, Wen-Lin – Computers & Education, 2009
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to…
Descriptors: Computer Simulation, Database Management Systems, Video Technology, Computer System Design
Marsh, Brian; Mitchell, Nick; Adamczyk, Peter – Computers & Education, 2010
The University of Sussex In-School Teacher Education Project (InSTEP) uses interactive video technologies to enhance initial teacher education programmes for science trainee teachers. With four Internet Protocol cameras and mounted microphones in both school laboratories and the university teaching room, trainees and their tutors have access to…
Descriptors: Observation, Preservice Teachers, Teacher Attitudes, Reflective Teaching
Anastasiades, Panagiotes S.; Filippousis, George; Karvunis, Labros; Siakas, Spiros; Tomazinakis, Arsitokritos; Giza, Panagiota; Mastoraki, Hellen – Computers & Education, 2010
The aim of this paper is to present the design, implementation and evaluation of the methodology which focuses on the pedagogical utilization of Interactive Videoconferencing (IVC) in the contemporary elementary school. As part of the project "ODYSSEAS", during the school year 2007-2008, 46 students and 4 teachers from two elementary…
Descriptors: Elementary Schools, Learning Activities, Foreign Countries, Teaching Methods
Fiore, Lorenzo; Ratti, Giovannino – Computers & Education, 2007
Remote laboratories can provide distant learners with practical acquisitions which would otherwise remain precluded. Our proposal here is a remote laboratory on a behavioural test (open field test), with the aim of introducing learners to the observation and analysis of stereotyped behaviour in animals. A real-time video of a mouse in an…
Descriptors: Undergraduate Students, Laboratories, Distance Education, Internet
Peer reviewedJacobs, Gabriel; Rodgers, Catherine – Computers & Education, 1998
Analyzes the case of a trans-European video-teaching link principally from the standpoint of the expenditure required to implement and run it, set against the benefits it offers. Considers fixed and recurrent costs. Concludes that, despite enthusiasms in the literature and in official reports for interactive tele-teaching, the financial burden it…
Descriptors: Computer Assisted Instruction, Computer Mediated Communication, Cost Effectiveness, Costs
Peer reviewedSebrechts, Marc M.; And Others – Computers & Education, 1995
The Consortium Interactive Research on Collaborative Learning Environments (CIRCLE) project was designed to develop a model of four-way collaborative distance learning that places relatively small demands on university technological resources. Results of trials indicated that interaction over high bandwidth video channels worked well with little…
Descriptors: Computer Mediated Communication, Computer Uses in Education, Consortia, Cooperative Learning
Peer reviewedYakimovicz, Ann D.; Murphy, Karen L. – Computers & Education, 1995
Discusses the results of a study of a graduate course that was delivered to adult students at three locations by interactive video conference. The course was supplemented with the computer-mediated communication of two Internet discussion groups that provided a framework for collaborative learning in which personal experiences enriched knowledge…
Descriptors: Adult Education, Case Studies, Computer Mediated Communication, Computer Networks

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