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Jyothi, Sujana; McAvinia, Claire; Keating, John – Computers & Education, 2012
Much research in recent years has focused on the introduction of virtual learning environments (VLEs) to universities, documenting practice, and sharing experience ([2], [9], [45] and [58]). Attention has been directed towards the importance of online dialogue for learning as a defining feature of the VLE. Communicative tools are an important…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Research Methodology, Computer Software
Wang, Jianfeng; Doll, William J.; Deng, Xiaodong; Park, Kihyun; Yang, Ma Ga – Computers & Education, 2013
This study explores whether learning management systems (LMSs) enable faculty course developers to use the reconfigurable characteristics of the software to implement the seven principles of effective teaching (Chickering & Gamson, 1987). If LMSs are to be considered pedagogically effective, these systems must help engage faculty in effective…
Descriptors: Integrated Learning Systems, Usability, College Faculty, Teacher Attitudes
Liaw, Shu-Sheng; Hatala, Marek; Huang, Hsiu-Mei – Computers & Education, 2010
Mobile devices could facilitate human interaction and access to knowledge resources anytime and anywhere. With respect to wide application possibilities of mobile learning, investigating learners' acceptance towards it is an essential issue. Based on activity theory approach, this research explores positive factors for the acceptance of m-learning…
Descriptors: Electronic Learning, Knowledge Management, Interaction, Adoption (Ideas)
Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
Wang, Hei Chia; Chiu, Yi Fang – Computers & Education, 2011
Traditional e-learning systems support "one-way" communication. Teachers provide knowledge for learners, but they are unable to use a student's learning experiences to benefit the class as a whole. To address these problems, this study explores e-learning success factors via the design and evaluation of an e-learning 2.0 system. This study…
Descriptors: Electronic Learning, Feedback (Response), User Satisfaction (Information), Interaction
Salajan, Florin D.; Perschbacher, Susanne; Cash, Mindy; Talwar, Reena; El-Badrawy, Wafa; Mount, Greg J. – Computers & Education, 2009
In its efforts to continue the modernization of its curriculum, the Faculty of Dentistry at the University of Toronto has developed a series of web-based interactive learning applications. This article presents the production cycle of these new interactive learning objects and the preliminary study conducted to measure the students' perception of…
Descriptors: Student Attitudes, Student Surveys, Dentistry, Anatomy
Wood, Clare; Pillinger, Claire; Jackson, Emma – Computers & Education, 2010
This paper reports an extended analysis of the study reported in [Wood, C. (2005). "Beginning readers' use of 'talking books' software can affect their reading strategies." "Journal of Research in Reading, 28," 170-182.], in which five and six-year-old children received either six sessions using specially designed talking books or six sessions of…
Descriptors: Reading Strategies, Phonological Awareness, Interaction, Tutors
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Doyle, Theresa; Arnedillo-Sanchez, Inmaculada – Computers & Education, 2011
This paper describes a framework which was developed for carers (teachers and parents) to help them create personalised social stories for children with autistic spectrum disorders (ASDs). It explores the social challenges experienced by individuals with ASDs and outlines an intervention aimed at revealing the hidden code that underpins social…
Descriptors: Intervention, Autism, Interpersonal Relationship, Interaction
Lorenzo, Carlos-Miguel; Sicilia, Miguel Angel; Sanchez, Salvador – Computers & Education, 2012
Massively Multiuser On-line Learning (MMOL) Platforms, often called "virtual learning worlds", constitute a still unexplored context for communication-enhanced learning, where synchronous communication skills in an explicit social setting enhance the potential of effective collaboration. In this paper, we report on an experimental study of…
Descriptors: Educational Technology, Evaluation Methods, Student Participation, Interaction
Kotze, Paula; Renaud, Karen; van Biljon, Judy – Computers & Education, 2008
This paper explores the use of design patterns and anti-patterns in teaching human-computer interaction principles. Patterns are increasingly popular and are seen as an efficient knowledge transfer mechanism in many fields, including software development in the field of software engineering, and more recently in the field of human-computer…
Descriptors: Man Machine Systems, Knowledge Representation, Computer Software, Computers
Jermann, Patrick; Dillenbourg, Pierre – Computers & Education, 2008
Two experimental studies test the effect of group mirrors upon quantitative and qualitative aspects of participation in collaborative problem solving. Mirroring tools consist of a graphical representation of the group's actions which is dynamically updated and displayed to the collaborators. In addition, metacognitive tools display a standard for…
Descriptors: Problem Solving, Metacognition, Interaction, Feedback (Response)
Koong, Chorng-Shiuh; Wu, Chi-Ying – Computers & Education, 2010
Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general,…
Descriptors: Multiple Intelligences, Test Items, Grading, Programming
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation
Peer reviewedHinostroza, J. Enrique; Mellar, Harvey – Computers & Education, 2001
Discussion of educational software focuses on a model of educational software that was derived from a case study of two elementary school teachers participating in a software design process. Considers human-computer interface, interaction, software browsing strategies, and implications for teacher training. (Author/LRW)
Descriptors: Case Studies, Computer Assisted Instruction, Computer Interfaces, Computer Software Development

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