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Wu, Chih-Fu; Chiang, Ming-Chin – Computers & Education, 2013
This study provides experiment results as an educational reference for instructors to help student obtain a better way to learn orthographic views in graphical course. A visual experiment was held to explore the comprehensive differences between 2D static and 3D animation object features; the goal was to reduce the possible misunderstanding…
Descriptors: Visual Aids, Animation, Learning, Orthographic Symbols
Imhof, Birgit; Scheiter, Katharina; Edelmann, Jorg; Gerjets, Peter – Computers & Education, 2013
This study investigated how enriching visualizations with arrows indicating the motion of objects may help in conveying dynamic information: Multiple static-simultaneous visualizations with motion-indicating arrows were compared with either multiple visualizations without arrows or a single visualization with arrows. Seventy-one students were…
Descriptors: Teaching Methods, Cues, Motion, Comparative Analysis
Dupuis, Josee; Coutu, Josee; Laneuville, Odette – Computers & Education, 2013
In higher education, many of the new teaching interventions are introduced in the format of audio-visual files distributed through the Internet. A pedagogical tool consisting of questions listed as learning objectives and answers presented using online videos was designed as a supplement for a molecular biology course and made available to a large…
Descriptors: Undergraduate Students, Video Technology, Scores, Molecular Biology
Sung, Han-Yu; Hwang, Gwo-Jen – Computers & Education, 2013
In this study, a collaborative game-based learning environment is developed by integrating a grid-based Mindtool to facilitate the students to share and organize what they have learned during the game-playing process. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science…
Descriptors: Cooperative Learning, Games, Science Instruction, Instructional Effectiveness
Hsu, Ching-Kun; Hwang, Gwo-Jen; Chang, Chih-Kai – Computers & Education, 2013
In this paper, a personalized recommendation-based mobile language learning approach is proposed. A mobile learning system has been developed based on the approach by providing a reading material recommendation mechanism for guiding EFL (English as Foreign Language) students to read articles that match their preferences and knowledge levels, and a…
Descriptors: Electronic Learning, English (Second Language), Second Language Instruction, Individualized Instruction
Dominguez, Adrian; Saenz-de-Navarrete, Joseba; de-Marcos, Luis; Fernandez-Sanz, Luis; Pages, Carmen; Martinez-Herraiz, Jose-Javier – Computers & Education, 2013
Gamification is the use of game design elements and game mechanics in non-game contexts. This idea has been used successfully in many web based businesses to increase user engagement. Some researchers suggest that it could also be used in web based education as a tool to increase student motivation and engagement. In an attempt to verify those…
Descriptors: Games, Web Based Instruction, Electronic Learning, College Students
Kim, Pyoung Won; Kim, Seo Young; Shim, Miseon; Im, Chang-Hwan; Shon, Young-Min – Computers & Education, 2013
Addiction to Massive Multiple Online Role-Playing Games (MMORPGs) among juveniles has become a serious problem in Korea and has led to legislation prohibiting juveniles from playing games after midnight. One key factor in gaming addiction is the so-called narrative, or story, gamers create for themselves while playing. This study investigated how…
Descriptors: Foreign Countries, Addictive Behavior, Computer Games, Writing Instruction
Wu, Ejean; Lin, Wen-Chuan; Yang, Shu Ching – Computers & Education, 2013
This study examines the effects of two types of e-tutoring interventions (text-based vs. face-to-face videoconferencing, TB vs. F2F) on the grammar performance and motivation of low-achieving students. The study investigates the patterns of interaction between tutors and students in both platforms, including the manner in which tutors and students…
Descriptors: Tutorial Programs, Electronic Learning, Videoconferencing, Grammar
Potocki, Anna; Ecalle, Jean; Magnan, Annie – Computers & Education, 2013
This study examines the effects of a new CAI program designed to remediate text comprehension difficulties in less skilled comprehenders at the beginning of learning to read. In a randomized control trial design, two groups of second grade children experiencing comprehension difficulties were selected and trained using two CAI programs. One of…
Descriptors: Computer Assisted Instruction, Grade 2, Elementary School Students, Reading Comprehension
Oztok, Murat; Zingaro, Daniel; Brett, Clare; Hewitt, Jim – Computers & Education, 2013
While the independent contributions of synchronous and asynchronous interaction in online learning are clear, comparatively less is known about the pedagogical consequences of using both modes in the same environment. In this study, we examine relationships between students' use of asynchronous discussion forums and synchronous private messages…
Descriptors: Asynchronous Communication, Synchronous Communication, Online Courses, Discussion
Benitti, Fabiane Barreto Vavassori – Computers & Education, 2012
This study reviews recently published scientific literature on the use of robotics in schools, in order to: (a) identify the potential contribution of the incorporation of robotics as educational tool in schools, (b) present a synthesis of the available empirical evidence on the educational effectiveness of robotics as an educational tool in…
Descriptors: Evidence, Research Methodology, Literature Reviews, Synthesis
Yang, Yang; Leung, Howard; Yue, Lihua; Deng, Liqun – Computers & Education, 2013
In this paper, an automated lesson generation system for guiding beginners to learn basic dance movements is proposed. It analyzes the dance to generate a two-phase lesson which can provide a suitable cognitive load thus offering an efficient learning experience. In the first phase, the dance is divided into small pieces which are patterns, and…
Descriptors: Courseware, Use Studies, Instructional Design, Automation
Ahmed, Sohaib; Parsons, David – Computers & Education, 2013
Recent advancements in digital technology have attracted the interest of educators and researchers to develop technology-assisted inquiry-based learning environments in the domain of school science education. Traditionally, school science education has followed deductive and inductive forms of inquiry investigation, while the abductive form of…
Descriptors: Handheld Devices, Technology Uses in Education, Inquiry, Active Learning
Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S. – Computers & Education, 2013
This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…
Descriptors: Virtual Classrooms, Ecology, Environmental Education, Natural Resources
Ting, Yu-Liang – Computers & Education, 2013
Numerous studies have proposed and implemented various innovative designs of mobile learning practices, and several pedagogical affordances of mobile technologies in different subject domains have also been suggested. This study proposes a notion for helping instructors design an innovative mobile learning practice in their subject domain. The…
Descriptors: Instructional Design, Computer System Design, Design Requirements, Interpersonal Relationship

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