Publication Date
| In 2026 | 0 |
| Since 2025 | 49 |
| Since 2022 (last 5 years) | 286 |
| Since 2017 (last 10 years) | 485 |
| Since 2007 (last 20 years) | 773 |
Descriptor
Source
| Computer Assisted Language… | 944 |
Author
| Hwang, Wu-Yuin | 8 |
| Peterson, Mark | 8 |
| Yang, Yu-Fen | 8 |
| Zou, Di | 8 |
| Liou, Hsien-Chin | 7 |
| Chen, Hao-Jan Howard | 6 |
| Cucchiarini, Catia | 6 |
| Ebadi, Saman | 6 |
| Liu, Gi-Zen | 6 |
| Shadiev, Rustam | 6 |
| Strik, Helmer | 6 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 4 |
| Administrators | 1 |
| Researchers | 1 |
Location
| Taiwan | 110 |
| China | 96 |
| Iran | 51 |
| Turkey | 32 |
| Japan | 28 |
| Spain | 27 |
| United Kingdom | 26 |
| Hong Kong | 25 |
| South Korea | 23 |
| Canada | 18 |
| United States | 17 |
| More ▼ | |
Laws, Policies, & Programs
| Fulbright Hays Act | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Chen, Ping-Ju – Computer Assisted Language Learning, 2023
As a primary form of communication in the global village, the importance of English writing cannot be emphasized enough. Most academic institutions regard training their students to write English effectively as a goal of the curriculum. Here in Taiwan is no exception to that; therefore, more and more colleges start to offer English writing courses…
Descriptors: Blended Learning, English (Second Language), Second Language Learning, College Students
Li, Juan; Jiang, Hongquan; Shang, Aihua; Chen, Jingli – Computer Assisted Language Learning, 2021
Associative learning strategy (ALS) is an important means of acquiring vocabulary--especially in L2 learning. This study proposes a method to identify the associative learning mechanism based on complex network theory. First, a distributed association strategy (DAS) for the associative learning of L2 learners based on distributed language learning…
Descriptors: Associative Learning, Second Language Learning, Vocabulary, Learning Strategies
Chen, Sherry Y.; Tseng, Yu-Fen – Computer Assisted Language Learning, 2021
We developed the Scaffolding English E-assessment Learning (SEEL), where instant feedback and scaffolding hints were provided, to facilitate students to acquire the knowledge of English grammar. On the other hand, an empirical study was conducted to investigate how cognitive styles (i.e. Holists vs. Serialists) affected learners' reactions to the…
Descriptors: Scaffolding (Teaching Technique), Computer Assisted Testing, English (Second Language), Second Language Learning
Tseng, Jun-Jie; Chai, Ching Sing; Tan, Lynde; Park, Moonyoung – Computer Assisted Language Learning, 2022
Research on TPACK has been burgeoning recently. Some review studies in the field of educational technology have indicated issues and trends in TPACK research conducted in the past decades. However, a review of TPACK research specific to language teachers' knowledge about language teaching with technology has been lacking. To fill this research…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Second Language Instruction, English (Second Language)
Gràcia, Marta; Casanovas, Jordi; Riba, Carles; Sancho, Maria Ribera; Jarque, Maria Josep; Casanovas, Josep; Vega, Fàtima – Computer Assisted Language Learning, 2022
This paper reports the development and validation of a digital application (Assessment Scale of Oral Language at School -- Decision Support System, EVALOE-DSS) for the professional development of teachers aiming to improve their students' linguistic competence. We performed a multiple case study involving seven teachers and their students from…
Descriptors: Teaching Methods, Self Evaluation (Individuals), Oral Language, Second Language Learning
Sima Khezrlou – Computer Assisted Language Learning, 2024
This study investigated whether repetitions of a wiki-mediated collaborative writing task with the intervention of consciousness-raising could enhance learners' attention to past-counterfactual conditional in English and their explicit and implicit knowledge development. Sixty learners worked in pairs to complete the same essay-writing task four…
Descriptors: Task Analysis, Collaborative Writing, Knowledge Level, Repetition
Andrew Philpott; Jeong-Bae Son – Computer Assisted Language Learning, 2024
The study reported in this article investigated the use of quest-based learning (QBL) in a gamified English as a foreign language (EFL) course at a Japanese university. A mixed methods research design was utilised to explore the effect purposely designed quests can have on EFL students' foreign language (FL) motivation. The study was conducted…
Descriptors: College Students, Foreign Countries, English Language Learners, English (Second Language)
Amrate, Moustafa – Computer Assisted Language Learning, 2022
This study explores collaborative and individual computer-assisted prosody training (CAPT) through a quasi-experimental design. Eighteen adult Algerian EFL learners were recruited and randomly assigned into a control group receiving no treatment and two experimental groups, a collaborative CAPT group where the participants practiced in pairs, and…
Descriptors: Foreign Countries, Intonation, Suprasegmentals, Pronunciation Instruction
Dehghanzadeh, Hojjat; Fardanesh, Hashem; Hatami, Javad; Talaee, Ebrahim; Noroozi, Omid – Computer Assisted Language Learning, 2021
Digital gamification has been argued to be a fun and enjoyable method to support Learning English as a Second Language (LESL) and to ease the gap between students' learning and educational practice. This systematic review presents an overview of the state of the art on the use of gamification for LESL in digital environments. Furthermore, this…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Game Based Learning
Yüksel, H. Gülru; Mercanoglu, H. Güldem; Yilmaz, M. Betül – Computer Assisted Language Learning, 2022
Growing research suggests that digital flashcards may facilitate students' technical vocabulary learning efforts. The primary purpose of this quasi-experimental study was to compare the effect of digital flashcards (DFs) and wordlists on learning technical vocabulary as well as to explore students' perceptions regarding the use of DFs. Using…
Descriptors: Educational Technology, Language Tests, Vocabulary Development, Comparative Analysis
Hsu, Liwei – Computer Assisted Language Learning, 2022
The English as a foreign language (EFL) learners' levels of attention and meditation as well as brainwaves while interacting with an interlocutor in three different second-language (L2) socialization contexts--with another human in person, with another person through a virtual platform, and with an artificial intelligence (AI) chatbot--were…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Lee, Sangmin-Michelle – Computer Assisted Language Learning, 2023
With a significant number of students using machine translation (MT) for academic purposes in recent years, language teachers can no longer ignore it in their classrooms. Although an increasing number of studies have reported its pedagogical benefits, studies have also revealed that language teachers are still sceptical about using MT for various…
Descriptors: Instructional Effectiveness, Teaching Methods, Translation, Second Language Learning
Jiarui Hou; James F. Lee; Stephen Doherty – Computer Assisted Language Learning, 2024
Previous reading research on incidental word learning as product and process has largely employed computer- or paper-based delivery methods. The present study uses a novel combination of offline and online measures to examine the effects of mobile media (mobile phone and tablet) compared to traditional media (paper and computer) on incidental L2…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Wong, Kevin M.; Samudra, Preeti G. – Computer Assisted Language Learning, 2021
The purpose of this study was to examine whether technology-based learning environments have the potential to support dual-language learners' (DLLs) vocabulary learning in their less dominant language. Interrogating Dual-Coding Theory (Paivio, 1986), this study investigates whether DLLs benefit from media content that is delivered both orally and…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, English (Second Language)

Peer reviewed
Direct link
