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Showing 1 to 15 of 232 results Save | Export
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Danyang Zhang; Sara Hennessy; Pascual Pérez-Paredes – Computer Assisted Language Learning, 2025
The enormous importance of second language learning, paired with the rapid development of mobile-assisted language learning, has led to the increasing use of mobile dictionaries by English as a Foreign Language (EFL) learners at Chinese universities. Although many studies have explored the role of dictionaries in English language learning, few…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Dictionaries
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Marwan H. Sallam; Yan Li; Sunnie Lee Watson; Ruisheng Liu; Rong Luo; Minghua Xu – Computer Assisted Language Learning, 2025
This study investigated participants' perceived attitudinal learning in language massive open online courses (LMOOCs). A mixed-method design was used to evaluate the attitudinal learning outcomes of 151 participants who completed the attitudinal learning questionnaire at the middle and end of the course, as well as 10 participants who participated…
Descriptors: MOOCs, Student Attitudes, Second Language Learning, Chinese
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Masoud Rahimi; Jalil Fathi – Computer Assisted Language Learning, 2024
The present study adopted a sequential explanatory mixed-methods approach to explore the impact of e-tandem on English as a foreign language (EFL) learners' speaking skills (i.e. speaking fluency and coherence, lexicon, grammatical range and accuracy, and pronunciation) and willingness to communicate (WTC). To this end, two classes at a language…
Descriptors: English (Second Language), Second Language Learning, Oral Language, Interpersonal Communication
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Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
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Eryigit, Gülsen; Bektas, Fatih; Ali, Ubey; Dereli, Bihter – Computer Assisted Language Learning, 2023
Grammatical information, embedded at the word level, makes the acquisition of morphologically rich languages quite complex as well as the language exercise generation process for teachers. This study introduces a new gamification approach for complex morphology learning and aims to analyze the students' perceptions towards it. In this approach,…
Descriptors: Grammar, Morphology (Languages), Gamification, Student Attitudes
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Seongyong Lee; Jaeho Jeon – Computer Assisted Language Learning, 2024
Artificial agents, such as voice-controlled conversational agents (VCAs) built into smart devices, are becoming more prevalent in daily and educational contexts, enhancing the possibility of using them as language partners. However, research has primarily focused on the cognitive or affective outcomes of using these agents, overlooking questions…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
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Tao, Yingxu; Zou, Bin – Computer Assisted Language Learning, 2023
Technological progress has enhanced classroom gamification in a number of learning contexts. Kahoot! as a digital game-based learning platform is being increasingly integrated into teaching environments to facilitate effective classroom learning. The research focused on Chinese students' perceptions of using Kahoot! in classroom teaching in order…
Descriptors: Student Attitudes, Educational Games, Audience Response Systems, English (Second Language)
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Yen-Jung Chen; Liwei Hsu; Shao-wei Lu – Computer Assisted Language Learning, 2024
It is well known that teachers' feedback plays an important role in students' learning, as it enhances learners' cognitive development; yet there has been little research on how positive feedback given in the form of emojis works in computer-assisted language learning (CALL) courses. In this study, an experiment was designed to clarify how English…
Descriptors: Visual Aids, English (Second Language), Second Language Learning, Feedback (Response)
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Yi-shan Shi; Chih-yung Tsai – Computer Assisted Language Learning, 2024
A number of Mobile-Assisted-Language-Learning (MALL) apps have been developed to enlarge students' vocabulary. However, few studies have discussed the potential to learn words deeply and productively. Therefore, this study evaluated the effectiveness of a mind mapping MALL app as an aid to assist northern Taiwan EFL participants in learning…
Descriptors: English (Second Language), Foreign Countries, Handheld Devices, Second Language Learning
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Matt Kessler; Shawn Loewen; Talip Gönülal – Computer Assisted Language Learning, 2025
Despite the influx of research examining various aspects of mobile-assisted language learning (MALL) applications (apps) over the past two decades, there have been no head-to-head studies that have investigated the comparative effectiveness of different mobile apps. The current study addresses this gap by directly comparing two of the most…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Second Language Learning
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Asma Almusharraf; Daniel Bailey – Computer Assisted Language Learning, 2025
Machine translation (MT) practice and activity development in education are possible when students with diverse backgrounds contribute to helping define how MT can best be used for language learning. This study employed a questionnaire based on an adapted version of the technology acceptance model (TAM) to gain perspective on the perceptions,…
Descriptors: Web Sites, Student Attitudes, Language Proficiency, Second Language Learning
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Fariba Foroutan Far; Mahboubeh Taghizadeh – Computer Assisted Language Learning, 2024
This study investigated the effects of digital and non-digital gamification on EFL learners' learning collocations, satisfaction, perceptions, and sense of flow. The participants divided into three groups of digitally gamified, non-digitally gamified, and non-gamified classes were 75 Iranian EFL students at B1 level. In each class, students were…
Descriptors: Gamification, Technology Uses in Education, English (Second Language), Second Language Learning
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Anne-Marie Sénécal; Walcir Cardoso; Vanessa Mezzaluna – Computer Assisted Language Learning, 2024
Clickers are hand-held devices that wirelessly transmit student input to a computer: students answer multiple-choice questions using their clickers and the answer distribution is displayed on a screen. Previous studies suggest that the pedagogical use of these devices may contribute to learning and that they are positively perceived by students in…
Descriptors: English (Second Language), Second Language Learning, Vocabulary Development, Audience Response Systems
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Ali Soyoof; Barry Lee Reynolds; Kan Kan Chan; Wen-Ta Tseng; Kate McLay – Computer Assisted Language Learning, 2025
Research has shown that massively multiplayer online role-playing games (MMORPGs) have the potential to offer language learning opportunities. However, there is a dearth of research exploring student attitudes about the potential of these games for language learning. We used the language learning principles framework proposed by Brown and Lee…
Descriptors: Foreign Countries, Computer Games, English (Second Language), Second Language Learning
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Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
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